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12 October 2010

New Necron Codex Review - Heavy Destroyers

Nick speaking,

The first Heavy Support choice I want to take a look at for a New Necron Codex Review, is the Heavy Destroyer. At 65 points a model and only three in a unit these guy's seem to fail in so many areas, despite their S9 AP2 guns, but it wasn't always like that...


In 4th edition, I would very often take Heavy Destroyers with great success. The amount of tanks on the table was minimal compared to these days, and Heavy Destroyers were ideal for taking out a few tanks at long range, especially with the vehicle damage chart as it was. So what did 5th edition do to them to make them so bad?

With a 33.3% chance of rolling the kill point mission, this is the biggest fail for them. With only three models in a unit they are an easy target, and when all three are downed there is no WWB roll, unless you spend another 195 points for a second vulnerable unit! Couple that with the not so good for Necrons new vehicle damage chart, and it's hard to see why these would end up in any competitive list?

Obviously there has to be a points reduction somewhere for this unit. I have already talked about the idea of being able to upgrade every third Destroyer in a standard Destroyer unit to a Heavy Destroyer! So does this mean that we can actually get rid of Heavy Destroyers from the Heavy Support section totally? Maybe making way for new more exciting and playable units like the Tomb Stalker?

So what do you think will happen? Points reduction? Bigger units? Better guns with more shots and AP1? Or just get rid of them totally?

2 comments:

  1. I think the best way to go is to make them an addition to the fast attack destroyers (although that will dilute the largely anti infantry nature of the destroyers).

    Perhaps lower their points slightly to say 55 (and destroyers to 45) and put them in units of 1-5 (3-9 for normal destroyers)?
    If this second option is taken, they would have to stay as a heavy support choice.

    The only other idea I can suggest is also one of yours and that would be to give them two shots each OR AP1 (not both), but they would at least have to stay at the same points and maybe even go up some as a 2 shot or AP1 lascannon that can move 12" for 65pts is nasty, even without the gauss rule (which it doesn't need anyway).

    I think what the necrons need is rending on all ranged gauss weaponry, that would sort them out vs troops and vehicles in one fell swoop. Perhaps a weapon (which the heavy destroyers could upgrade to) that reduces the armour of a target vehicle by D3 each time it is fired?

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  2. The only down side I see with making Destroyers to have an upgrade option to the Heavy Gauss Cannon is why would ya want to use a tank killer weapon on infantry and vise versa. The heavy destroyers in a unit would need like a Multi Targeter to allow the Heavy Destroyer to fire on a separate unit.

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