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23 May 2014

Reading 7th Edition - The assault phase

Nick speaking,

Right, the assault phase, and yes, Flying Monstrous Creatures cannot charge on the same turn they change flight modes! Next is charging through difficult terrain, you now minus two from your charge distance, which means a double one is an instant fail to charge through terrain. Also, if you charge a unit that has gone to ground, you do not get an initiative penalty for charging through terrain...


After a good read of the rest of this section, believe it or not everything else is the same as before!

With the USR moved toward the back, it now means that we will be looking at unit types next...

4 comments:

  1. I have a question about Deny the Witch. If the enemy Psyker is trying to cast a ML3 power, do I have to nullify all his Successful Warp Charge rolls, or only 3?


    For example, the enemy psyker decides to roll 5 dice to get his power off, he rolls 2, 4, 4, 5, 6. SUCCESS! So now I want to Deny. I decide to roll 4 dice. and get 1, 4, 6, 6. Does that mean I have successfully denied? my two 6's cancel two of his successful dice rolls or do I have to roll three 6's no matter what the enemy psyker rolls...


    I hope that makes sense!

    ReplyDelete
  2. Hi there, you have to deny every successful warp charge, so in this case you would need to roll four sizes if you were a standard unit. There is a chart, so if you had a psyker in that unit you nullify of rolls of five. If your units psyker has a mastery level higher than your enemies you nullify on fours, and there is another +1 if you have the adamantium special rule!

    Having a psychic hood with 12" of that unit lets the psyker with the hood take the deny the witch roll

    Nick

    ReplyDelete
  3. kinda dissappointed honestly, I was hoping choppy armies would get SOMETHING

    ReplyDelete
  4. Yeah, there really isn't a great deal of change for choppy :(

    ReplyDelete

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