Social Icons

Blank YouTube Email Twitter RSS Feed Blank Google Plus facebook warmaster forum
Showing posts with label Eldar Battle Reports. Show all posts
Showing posts with label Eldar Battle Reports. Show all posts

7 January 2018

Necron Awaken Tomb Vs Eldar Codex (Warhammer 40k Battle Report)

Nick speaking,

So, a little fun for the Necrons in this video. Two thousand points of just Warriors, Immortals and Crypteks Vs The new Eldar Codex. Place your bets, although I know where my money is!




Read more ...

8 November 2017

Eldar 8th Edition Batrep (750 points)

Nick speaking,

First game of 8th edition Warhammer 40k with my Eldar. Short and sweet, but a lot of fun!




Read more ...

15 April 2017

Star Wars Eldar Vs Necron Rush (ITC 7th Edition Warhammer 40,000 Battle Report)

Nick speaking,

Time for another battle report with my good friend and fellow YouTuber Scrag Guard. We went to the Last Chance Open Tournament at WarGames together in January and decided to both play the lists we didn't take to the event. Please check out Scrag Guards Channel here and take a look at his awesomely themed Star Wars armies...




Read more ...

22 September 2016

Star Wars Themed Warhammer 40K Battle Report

Nick speaking,

So after five games with my Necrons at my recent tournament, it was time to get my Eldar out for a special game against my buddies Star Wars themed Imperial Guard army. You can see his army in more detail on his YouTube Channel if your interested, but with a Rancor Wraithknight, Darth Vader Farseer, Storm Trooper Guardsman and more. This game was going to be epic! Not only that, but it was as good as reason as any to get my green stuff Royal Guard model on the table as well...


Read more ...

22 April 2016

IDICBeer/IDICBeer Jr Vs Table Top Banter (Warhammer 40k Battle Report)

Nick speaking,

Time for my son and I to battle it out against Callum and Harry from Table Top Banter, I always knew this would be a fantastic game, and it didn't let my expectations down at all! My son and I had so much fun teaming our armies up and we can't wait to do it again soon. I hope you enjoy the battle report as much as we enjoyed the game...




Read more ...

7 April 2016

Eldar Saim Hann Vs Space Marines (1850pt WH40K BatRep)

Nick speaking,

Here is my first game with my revamped Saim Hann list to include my newly painted War Walkers. I am using a new support system for the camera in this battle report so I hope you can see the difference. I still have good movement with it, but it should reduce the camera shake somewhat...




Read more ...

6 March 2016

Eldar Vs Dark Angels (500pt Battle Report)

Nick speaking,

I always enjoy putting my Forge World Avatar down on the table, and five hundred point games always seem to be the ideal time to do it. Lets see how he gets on against Dark Angels and their Plasma...




Read more ...

17 February 2016

Eldar Vs Space Marines (1500pt WH40k Battle Report)

Nick speaking,

Time for some more Mechdar action, and this time I had to slim down my list to fifteen hundred point, so that I could get a little friendly game in against my sons Space Marines...




Read more ...

3 January 2016

Eldar Saim Hann Vs Blood Angels (2k BatRep)

Nick speaking,

Next game with my new Eldar Codex and my first Saim Hann 'test' list. I was once again up against my buddies mechanized Blood Angels, so this was going to be fun...




Read more ...

23 December 2015

Mechdar Vs Mech Blood Angels (BatRep)

Nick speaking,

First game with my new Eldar Codex, and my first 'test' list is my updated Mechdar army. I really enjoyed getting the Eldar on the table again, and it was great to be finally playing my converted Crimson Hunter for the first time...


Read more ...

13 May 2015

Unwelcome Visitors Battle Report

Nick speaking,

This is a 1750pts battle report (old Codex) with the 'Unwelcome Visitors' mission that was in White Dwarf during the Harlequin release a while back. I have not seen anyone else play this mission, but it was great fun and I would recommend giving it a go if you want to mix things up on the table...


Read more ...

28 April 2015

Eldar Saim Hann Vs Space Marines (BatRep)

Nick speaking,

Time to have a game (old Codex) with my new Eldar Webway terrain piece that I got from from Inside Out Terrain. I really love what they did with this portal, and what better inspiration do you need than a cool looking piece of Eldar terrain to make you get your Eldar army out of the case!


 
Read more ...

24 June 2014

Eldar Iyanden Vs Tau Enclave BatRep (written)

Rob speaking,

I know it been a while since I did a guest post here on Nick's Blog, but here I am again, and this time I am back to my routes with Eldar again!

So, with 7th edition just hitting I've had a lot of fun building this list, I was one of the first Beastpack players here in the UK, so have been using that list for 8 months and well, it's hard to move on from something so successful, so I've had to put a lot of thought into the list and it's been a rewarding journey, nothing like bringing out the units I've always wanted to use (Shining Spears!) and my favourite Autarch thats not been out box since 5th edition, although he's been given a few weapon upgrades and even a Jetbike to ride... Anyway, here is my list and battle report. Hope you enjoy!


Iyanden Eldar List:

HQ
Autarch - Jetbike, Banshee Mask, Scorpions Chainsword, Celestial Lance (replacing Shuriken Pistol)

Troops
3 Jetbikes
5 Dire Avengers in Wave Serpent - Twin Linked Scatter Laser
5 Dire Avengers in Wave Serpent - Twin Linked Scatter Laser
5 Dire Avengers in Wave Serpent - Twin Linked Scatter Laser, Holofields

Fast Attack
6 Swooping Hawks - Exarch, Hawks Talon
5 Warp Spiders
5 Shining Spears - Exarch, Hit and Run, Star Lance

Heavy Support
2 War Walkers - 4 Bright Lances
Wraithknight - Sun Cannon, Scattershield, Scatter Laser (Warlord)
Wraithknight - Sun Cannon, Scattershield, Scatter Laser

Vinces Enclave Tau List:

HQ
Tau Commander - 2 Missile Pods, Drone Controller, 2 Marker Drones, Vectored Retro Thrusters
Tau Commander - 2 Plasma Rifles, Drone Controller, 2 Maker Drones, Vectored Retro Thrusters

Elites
Riptide - Heavy Burst Cannon, Early Warning Override, Earthcast Pilot, Talisman of Mantioch, Smart Missile System
Riptide - Ion Accelerator, Early Warming Override, Smart Missile System

Troops
3 Battle Suits - 3x2 Missile Pods
1 Battle Suit - 2x Flamers
1 Battle Suit - 2x Flamers
1 Battle Suit - 2x Flamers
1 Battle Suit - 2x Flamers
1 Battle Suit - 2x Flamers

Fast Attack
6 Marker Drones
6 Marker Drones
Barracuda - Ion Cannon, 2 Heavy Burst Cannons and 2 Missile Pods, Decoy Launchers (not sure entirely as never faced one before)

Heavy Support
Ravana Riptide - 2 or 3 shot str8 ap4 large blast that was doing 3 hits, per hit on Wraithknights, 2 hits per hit on Jetbikes and 1 hit per infantry hit (Not sure entirely as it's forgeworld rules) it was also toughness 7, 6 wounds and has a 4+ Inv save against shooting.
Hammerhead - Disruption Pods, Submission shot, Smart Missile System
Skyray - Disruption Pods, Smart Mssile System

Tripple Riptide essentially, a dominant list in 6th edition, Vince did well in the club league, getting to the semi final, with lots of deep striking scoring units backing up the Riptides and lots and lots of Marker Drones to support! All Backed up by some hard hitting tanks in the Skyray and Hammerhead, the Barracuda also throws out a good number of shots! The Marker drones make this army work, so I think the best course of action should be to take out the Drones ASAP this will vastly reduce the effectiveness of the Tau army, but will mean it won't do much damage turn1 to the number of offensive shots, so my army might be in tatters after the first Tau shooting phase... should be an interesting game!

Mission:
Big Guns Never Tire
Hammer and Anvil
My Warlord Trait: Wraithknight - re-roll saving throws until one failed
Vinces Warlord Trait: Warlord and unit make 3d6 assault move
No Nightfight

Deployment:
I won the roll for deployment and we both placed 2 objectives in the deployment zones.

I set up the Warwalkers, Wraithknights and Shining Spear Star on the deployment zone line, behind them go the Hawks in a ruin out of sight and all 3 Wave Serpents, the Warp Spiders and Jetbikes go in deepstrike and regular reserve respectively.

Vince deploys in a more defensive formation, the Burst Cannon Riptide out front Hammerhead behind and to the left, Skyray to the right, the Ravana and Ion Riptide near the Hammerhead with the Commander and 6 Marker Drones behind, with the second Commander and 6 Maker Drones on the right flank behind the Skyray, the Missile Battle Suits deploy on the left flank behind a building. In deep strike reserve go all 5 double flamer Battle Suits.

Turn 1 Eldar

I elect to go first, Vince fails to seize
Spear Star moves towards the top right of the table
Both Wraithknights move into midfield
The War Walkers also push forwards
All 3 Serpents shuffle right
Swooping Hawks go into deep strike on going reserve

Both Wraithknights, 2 Wave Serpents and the War Walkers fire into the Burst Riptide in the centre, stripping 4 wounds off it. Spear star turbo boosts to the top right corner.

I've deviated from my plan of killing the Marker Light Drones for the hope of snatching Firstblood and taking out one of the Riptides as it was so temptingly placed in front of my army... I took the bait, huck line and sinker... and failed... Vince has effectively lost nothing in my first turn! Damn!

Turn 1 Tau

Plasma Commander with Marker Drones move past the Hammerhead
Missile Commander with Marker Drones move past the Skyray
All 3 Riptides move away from the Wraithknights
Missile Battlesuits move from behind the building

The Markerlights are split into the Shining Spears and Warlord Wraithknight

Hammerhead fires into Shining Spears killing 3
Missile Commander also fires into Shining Spears doing no damage
Skyray and all the Riptides launch an horrendous amount of fire power into the Warlord Wraithknight and do NO damage!!! That re-roll save is amazing!!
Missile Suits fire into the War Walkers downing 1 and putting a hull point on the other

Commanders and Marker Drones as well as the Riptides all move backwards in the assault phase

Luckily Vince did not score Firstblood either and with good reserves, I could really put the pressure on! As Vince is playing very defensive, I feel all the Battlesuits will be landing in my back lines soon enough though!


Turn 2 Eldar

From reserve come the Warp Spiders who land in front of the Hammerhead, Jetbikes stay in reserve, perfect!! The Swooping Hawks land out of sight to the Riptides and unleash there blast on the Missile Commander and his Marker Drones, killing 4 Drones.

Both Wraithknights push further into enemy territory
The lone War Walker lines up the wounded Riptide
The remnants of the Shining Spear Star move upto the Skyray
The Wave Serpents shuffle about in preparation for the Tau Flyer

Intercept takes place with some of the secondary weapons hitting the Warp Spiders, killing 2.

Warp Spiders battle focus round the Hammerhead, then stripping it off Hull Points and shaking it
The War Walkers and Warlord Wraithknight finish off the wounded Riptide
Second Wraithknight kills 2 Battlesuit and the 3rd runs
Shining Spear Star fails to scratch the Skyray with shooting
Wave Serpents don't fire
Finally the Hawks unload there shots into the Commander and Drones, killing 3

Shining Spear Star charge the Syray, wrecking it with ease!!

So I pulled out a lot of unit kills this turn, I’ve neutralised one unit of Marker Light Drones, I’ve applied a lot of pressure, Vinces army, however powerful, suffers against MSU and my army has a lot of threats, with the Wraithknights about to hit his lines next turn as well, the Spear Star, however weakend, is still around and in his army, along with the Hawks and Spiders.

Turn 2 Tau

From reserve come 3 double flamer suits and the Barracuda

Vinces goes very risky with the deep strikes, landing just 2 inches from the Hawks and Spear Star, the Barracuda goes after the Wave Serpents
The lone Battlesuit rallies
All 3 Riptides move to within 6" of the Hammerhead, but out of reasonable assault range of the Wraithknight (10/11")
Missile Commander moves up towards the Spear Star
Plasma Commander moves round the Hammerhead

Marker Lights again go into the Warlord Wraithknight from the Plasma Commander

The Flamer suits kill 4/6 Swooping Hawks and leave the Autarch alive on his own
Missile Commander tries to finish off the Swooping Hawks, but after going to ground make 4 6+ saves!! Oh yes!!

Plasma Commander and both Riptides fire into the Warlord Wraithknight and put 4 wounds on him as he eventually fails a re-rollable save, then rolls very poorly...
Lone Missile Suit finishes off the War Walker
Barracuda does no damage to a Wave Serpent
I something kills the Warp Spiders... it might have been the Plasma Commander or a Riptide...?

Missile Commander fails a 6" charge on the Swooping Hawks and takes a wound in the process

Shame the Warlord Wraithknight took a battering, but its doing well and it's taken a lot of fire power for 2 turns and is still not down! I'm still in a very strong position, with lots of units still in the Tau lines and thats where you want to be right?


Turn 3 Eldar

Jetbikes move on from reserve, Hawks go back into reserve

Autarch moves up towards the Plasma Commander and his Drones
Both Wraithknights move towards the Hammerhead
All 3 Wave Serpents line up against the Barracuda

Wave Serpent 1 fires into the Barracuda rolling a 6 on the Serpent Shield, getting a 6 on the re-roll from the Scatter Laser and then hitting with 4 shield shots and getting enough hits to wreck the Barracuda!!
Wave Serpent 2 fires into the Plasma Commanders Drone squad, killing 1.... but this puts it out of supporting fire range of the Hammerhead
Wave Serpent 3 fires into the Missile Commander doing a wound
Both Wraithknights fire into the Hammerhead hoping to scatter in the right direction, only 1 does and puts a wound on a Riptide!

Both Wraithknights make their charges into the Hammerhead and wrecking it through hammer of wrath attacks alone!!
Autatch charges into combat against the Drones and Commander killing all the Drones.. but failing 1/5 to wound means the Commander survives and no Hit & Run!

Shame the Jetbikes came on, but they're in a position that Vince will need to risk his valuable scoring units to take out, plus the Wave Serpents are in support and they are still full of Dire Avengers. I was also pleased to shoot down the Barracuda in one turn and only had to dedicate one Wave Serpent to do the job!

Turn 3 Tau

Both Flamer Suit deep strike down behind Wave Serpents and near the Jetbikes near my objectives

1 Riptide moves up towards the Warlord Wraithknight
The other Riptide moves across and behind the Autarch/Commander combat
Missile Commander jumps towards the centre of the table along with all 3 Flamer Suits
Lone Missile Suit moves towards the Missile Commander

Missile Commander, Missile Suit and one of the Riptides fires into the Warlord Wraithknight reducing it to one wound...
Flamer Suits fire into the Jetbikes and cause 3 wounds, I roll tripple 2's... so killing the lot!

The Riptide makes a 8" charge into the Wraithknight, taking 2 wounds before killing the Wraithknight to give my opponent Slay the Warlord
The Commander takes no wounds then punches the Autarch to death as well, freeing him up!

Very disapointed the Autarch died.. but I rolled sooo poorly it was deserved, Vince is facing an upword battle, even if my Warlord and Wraithknight died, it's taking Vince so long to chew through them that another it still on full wounds!


Turn 4 Eldar

At this stage we're being pushed for time, so this will be the last turn!

All 3 Dire Avenger units disembark onto objectives
2 Wave Serpents push forwards to line up troop chooices
Wraithknight moves onto an objective (Objective Secured thanks to Big Guns)
Hawks come down and target the Missile suit, it takes a wound from the grenade pack

Wraithknight fires into the Missile Suit killing it
2 Wave Serpents fire into the 2 Flamer Suits nearest the objectives, killing both
10 Dire Avengers fire into 1 of the Flamer Suits, killing it and then Battle focusing onto an objective
5 Dire Avengers fire into the second suit in my lines, killing it.
Wave Serpent now turbo boosts down table to secure another objective
The Hawks finish off the Missile suit and battle focus onto an objective

Vince and I then call it a day, it was a shame not to play the game to its full conclusion, but playing 1850pts with 2.5hrs to do it was pushing it in 6th edition, let alone the new 7th edition. We do talk how we would play and we come to the conclusion that Vince will be on one objective and I will have 2, 2 contested. I have both objectives in my deployment zone, the Wraithknight will get bogged down on an objective, to contest it with the Heavy Support Ravana Riptide, all 3 Wave Serpents will go fir the other objective, but he has 2 Commanders and a Battlesuit to contest/beat the Serpents in combat, we just call in contested... I have Linebreaker and Firstblood, Vince has Slay the Warlord.

Results:
Eldar -8
Tau - 1

Conclusions:

I was very impressed with the army and how it played, I've been worried about where I will go after running a Beastpack, I had a 95% win rate and 50% tabling rate with a tournament record of 6 tabling wins, 1 draw and 1 loss... it was a crazy good list. But that got boring and I wanted something more fun in 7th. This list gave me plenty of fun, I had to think, which is something I've not done in aaages, so used to rolling over armies without thinking, this is not going to happen with this list, which is a  satisfying feeling!

Autarch - 6/10 - I can see it has potential to be devastating, but fell 1 wound short of Slay the Warlord, so died... fine margins.

3x5 Dire Avengers in Wave Serpents - 7/10 reliable fire power, durable and scoring, whats not too love? I didn't use them well this game, but they still made a big impact, killing 4 Battlesuits, Barracuda and put a few wounds on Riptides.

3 Jetbikes - 4/10 in this game, 9/10 for potential... Stayed off for 1 turn, so gave them a 4.. but died first time they were looked at... these will be very important in future games!

Shining Spears - 6/10 - Same as the Autarch, lots of potential, but fell a little short this game, but watch this space once I've played a few games!

Warp Spiders - 6/10 - I threw them into Vinces face to get Intercepted, they took it well to be fair, they had trouble dealing with the Hammerhead, being such a small unit is a shame, could do with finding 38pts for 2 more Spiders... just gets them to that magic number that means vehicles die each time they are shot at... still, a good distracting unit for opponents to chase.

Swooping Hawks - 7/10 - took out valuable Marker Light Drones, survived a round of shooting and killed a Battle Suit, did well. Can see these being a important unit being scoring in each game and no scatter deep strike! The Exarch and Hawks Talon did okay, caused a couple of saves on the Battlesuit last turn... gives them options, but is it worth it? Only time will tell... The Hawks combined with Jetbikes, Shining Spears and Autarch, no objective is ever safe...

2x Wraithknights  - 8/10 did well especially with the Warlord Wraithknight basically taking an entire Tau shooting phase to the face and didn't lose a wound! These really are the buffer between the enemy and the Wave Serpents, pinning the enemy back in there deployment zone gives the Wave Serpents complete freedom to score where they want turn5/6/7

War Walkers - 6/10 - did okay.. but I maybe should have targetted the tanks??? Not sure, they bring good anti-tank to the list and because I didn't feel I used them well, but
they're staying for now.

Possible tweaks... 

1) Swapping the 4 Bright Lances to Scatter Laser/Star Cannon combo on the War Walkers (no points change)

2) Dropping Holofields and the Hawks Exarch and Talon gives me 30pts, could drop the War Walkers entirely, taking a Wraithlord with 2 Bright Lances and Glaive, leaving points of Monster Hunter on the Shining Spear Exarch

3) Dropping Hawk Exarch and Holofields for a Warp Spider and taking Disarming Strike on the Shining Spear Exarch or upgrading a Warp Spider to Exarch

No major changes really needed, but all ideas I may try at some stage.

Much more to come!
Read more ...

16 June 2014

Saim-Hann Battle Report (first game with 7th)

Nick speaking,

With 7th Edition here, and my newly painted Mantarch that I got from 33claydog, I had no doubt that I had to get my Saim-Hann army on the table for my first ever game of 7th Edition...



Read more ...

26 April 2014

New Mechdar List Battle Report

Nick speaking,

OK, as promised, here is a battle report using my new Mechdar list with the smaller bike squads, and I am now pretty convinced that this is the way to go...


HQ
1 x Autarch/Jetbike/Fusion Gun/Blaze/Mantle/Lance/Mask (150)

TROOPS
3 x Jetbikes/1x Shuriken Cannon (61)
3 x Jetbikes/1x Shuriken Cannon (61)
3 x Jetbikes/1x Shuriken Cannon (61)
3 x Jetbikes/1x Shuriken Cannon (61)
10 x Dire Avengers/Exarch - Power Weapon + Shimmershield (150)
        Wave Serpent/Scatter Laser/Holofields (135)
10 x Storm Guardians/2x Flamer (100)
        Wave Serpent/Scatter Laser/Holofields (135)

ELITES
5 x Fire Dragons (110)
      Wave Serpent/Scatter Laser/Holofields (135)

FAST
6 x Warp Spiders/Exarch (124)
6 x Warp Spiders (114)

HEAVY
1 x Fire Prism/Holofields/Spirit stone (150)
1 x Fire Prism/Holofields/Spirit stone (150)
1 x Wraithlord/Suncannon/Scatterfield (300)

Points 1997

Read more ...

3 March 2014

500pts Eldar Vs Space Marines

Nick speaking,

After our close game with my Necrons where first Blood decided the winner, I decided to get my Avatar out and play Eldar against my son's space Marines in our second game, but would this game be as close?


Read more ...

31 January 2014

Mechdar Messing Battle Report

Nick speaking,

Here is a battle report after my Mechdar list messing...


HQ
1 x Autarch/Jetbike/Fusion Gun/Blaze/Mantle (135)
2 x Warlock/2x Jetbike/1x Singing spear (105)

TROOPS
6 x Jetbikes/2x Shuriken Cannon (122)
6 x Jetbikes/2x Shuriken Cannon (122)
10 x Dire Avengers/Exarch - Power Weapon + Shimmershield (150)
     1 x Wave Serpent/Scatter Laser/Holofields (135)
10 x Storm Guardians/2x Flamer (100)
     1 x Wave Serpent/Scatter Laser/Holofields (135)

ELITES
5 x Fire Dragons (110)
     1 x Wave Serpent/Scatter Laser/Holofields (135)

FAST
7 x Warp Spiders (133)
6 x Swooping Hawks/Exarch (106)

HEAVY
1 x Fire Prism/Holofields/Spirit stone(150)
1 x Fire Prism/Holofields/Spirit stone(150)
3 x War Walkers/Star Cannon/Scatter Laser (210)

Points 1998

Ouch!

Read more ...

20 November 2013

Eldar Tournament Report

Rob speaking,

Since the new Eldar codex was released, I’ve been playing with it pretty much consistently and having a lot of fun with it! Now it was time to take the list I’ve been working on to a tournament. I would be attending a 1500pt, standard rulebook mission with the exception that Secondary objectives count towards actual tournament points: Firstblood 1pt, Linebreaker 2pts, Warlord 2pts and do not count towards primary in anyway.


Firstly here is my 1500pt list:
1x Farseer – Jetbike, Mantle
4x 5 Dire Avengers in Serpents with TL Scatter Lasers and Holofields, 2 have Shuriken Cannons
1x 5 Fire Dragons in Serpent with TL Scatter Laser and Holofields, Shuriken Cannon
1x Fire Prism with Holofields
1x Night Spinner with Holofields


Game 1: Dan Sackett (3rd place), Eldar/DEldar: Crusade and Dawn of War

Dans list:
2x Farseer on Jetbike, one with Shard and Spiritstone, other with spear.
4x 3 Jetbikes
2x Wraithknights
1x Baron
5x Warriors
7x Khymera, 2 Razorwing Flocks and 5 Beastmasters 

Dans list was a nasty one for me, a fast moving, tough to kill deathstar with two Knights following up! Then Dan rolled Fortune (re-roll saves), Invisibility (Stealth and Shrouded) in his first two rolls...
I played like an idiot to be fair, I took first turn, then my mind went firstblood would be good.... so shot into a Wraithknight and took four wounds off... second turn I didn’t scratch it as I failed to cast doom and he denied the witch on me when casting Misfortune. But it was all too late, the Deathstar and the Wraithknights were all over me and in turn six I was tabled... not a good start!


Game 2: Shamus Beardmore (37th place), Tau: Big Guns and Vanguard Strike

Shamus’s list:
1x Ethereal
2x 12 Fire Warriors
10x Kroot
3x Battlesuits 2 with double plasma, 1 with double fusion, 6 shield drones
2x Riptides with FnP and Interceptor
2x 6 Pathfinders
3x Broadsides with 6 Missile Drones
1x Aegis Defence Line

Shamus’s list looked pretty okay for me to deal with, it has four threats to my list, both Riptides and Broadsides and the Battlesuits once they land. I played pretty well, going second, I lost firstblood as the Dragons Serpent went down (High Yields have 36” range apparently... damn!). I then took out both Pathfinder units to remove markerlight support, then targeted a fire Warrior unit, the Night Spinner sniping the Ethereal! Then I took most of the Warrior unit out. the Battlesuits landed and failed to scratch a tank, so I removed them, I had to worry about both Riptides next, but luckily five Fire Dragons decided they liked the idea of taking on a Riptide in combat... they did well, holding it for four rounds, even won combat twice lol, in the end that was enough as by turn four I had removed one Riptide, the other was then removed turn five and so where a couple of Broadsides, the Kroot came on and did nothing. I was able to stay largely out of the Broadsides range and capture three objectives for a 24pt win!


Game 3: Jacek Stefaniak (29th), Ultramarines/Imperial Guard: Scouring and Hammer and Anvil 

Jaceks list:
1x Tigarias
1x Commander with Shield and Hammer
2x 10 Marines with Missiles and Plasma in Rhinos
1x Storm Raven with Melta and Ass Cannon
2x separate double multimelta Landspeeders
1x Company Command with 4 Plasma in Chimera
1x Vet Squad with 3 Flamers
1x Vendetta 

A balanced list, so I thought I could do well as with most balanced lists, it struggled by it’s nature to deal with mass tanks... but then I looked closer... I was in massive trouble... mass anti-tank, every unit can deal with a tank either in combat or at range! I played this one pretty much perfectly, Jacek gave me turn one, it was night fight, so I set up as far forwards as possible, then rushed forwards turn one, then turn two I took out... Both Rhinos, Tigarius, his five Marines, the Chimera and a few Marines from the other squad. Jacek then got both flyers on which did cause some damage, then I took out the Vendetta and the Company Command, then left two Marines in the large squad. Turn three the Storm Raven survived with one HP, it’s five Marines were dead and the Commander had eaten a tank. Turn four, five and six, I took out the Storm Raven and Jacek's Commander went on the rampage making a 10” charge through cover and chased down two scoring units. But I had control of two other objectives for a very nice max pt win.



Game 4: Nick Counsell (10th) Marines (Crimson and Ultramarines); Emperors Will with Relic and Vanguard Strike. 

1x Tigarius
1x Lysander
10x Marines with Grav Gun and Combi-Grav
5x Marines with Meltagun
5x Marines with Meltagun (ultra)
2x Storm Ravens with Melta and Assault Cannons
4x Dev Centurions 2 with Lascannons,2 with Grav Cannons and 4 Missiles. 

Nick rolled pretty much the perfect powers, re-rolls to hit, ignore cover and 4+ inv save on the Dev Centurions and got the perfect side against me. I only had a 12” squad plate/hill on my entire side... so I couldn’t even hide my fragile tanks, so going first would be vital! Nick got first turn... at this stage I knew this would be a game of my fighting tooth a nail for every little scrap of pts I could get. Nick got first blood from the first shot of the game as a 2 lascannons and 3 missiles wrecked the fire prism. My first turn I took two wounds off Lysander, took out a Centurion and wounded a second. Nick's flyers came on and I lost three Wave Serpents. My turn, I threw everything into the Storm Ravens and did zero HPs, I don’t think I caused a single HP, the rest of the game was a matter of me hiding Dire Avenger squads behind a wrecked Wave Serpent then on turn five with just five models on the table, one Avenger ran across to grab my home objective, while I had a chance of contesting the relic I didn’t want to be tabled, so played for the draw and luckily I did... one objective each. I was extremely happy with the draw, Nick played pretty much the perfect game!


Game 5: James McNoughton (11th) Eldar/Dark Eldar: Purge the Alien and Dawn of War 

James was taking basically the same list as Dan from my first game, he even admitted he copied it, I would be facing: two Farseers, Baron in a beast pack containing twenty Khymeras, two Razorwing Flocks, five Beast Masters, four small Jetbike units, one squad of Warriors, two War Walkers with Scatter/Star Cannons, a Night Spinner and a Wraithknight. Ugh, was my first thought, then he rolled fortune on his first Farseer and then rolled a few naff powers. Then we got Night Fight and James took first turn.... this was another nightmarish scenario, as the Beast Pack was 6” from me from turn one, I had learnt a lot from game one, which after talking to Dan and doing the math, going first, no nightfight, open terrain, I should have removed the beast pack in two turns of shooting from my army... anyways back to this game... this beast pack was up and running, it was game over unless I could thin it enough to limit multi-assaults... I didn’t do enough damage only removing five or so Kymeras and a couple of Beastmasters. Turn four it was still close four all on KPs, but by turn six it ended, 5 or 6 – 10... I still got linebreaker and firstblood for four tournament pts.
Aftermath:
That was a lot of fun for me! It has been a while since my last tournament and it was good to get back into the swing of things!

The list did okay, but it wasn’t optimised, I think too many points were tied up in the Serpents at 1500pts. I was happy to finish 26th after a poor start and last game.

One thing that dawned on me was the lack of variety at the tournament, lots of Screamer Councils, Riptides, Wraithknights, Tau in the usual way of Broadsides, Riptides, Kroot. I was pretty lucky and avoided most of these builds, but they were so prevalent they dominated the top 10. Another thing also dawned on me, not a single Seer Council was in use across the entire event and I feel the need for another challenge!
Read more ...

15 August 2013

Saim-Hann Battle Report

Nick speaking,

More test gaming with my 5th edition adapted Saim-Hann list, this list is more of a stop gap than anything, but it is proving interesting to see it in action, and this time I am up against an aggressive Blood Angels army...

IDIC Hann 2k v1

HQ
1 x IDIC Autarch/Jetbike/Fusion/Blaze/Mask/Mantle (168)
5 x IDIC Warlock/Jetbikes (250)
1 x IDIC Farseer/Jetbike/Spear/Witnessing (135)

TROOPS
10 x IDIC Dire Avengers/Exarch/PW-Shimmershield/Serpent/SL/Stone//Holofield (285)
6 x IDIC Dire Avengers/Exarch/Power Weapon-Shimmershield (108)
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (122)
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (122)

FAST ATTACK
2x IDIC Vypers/SL/Shuriken Cannon/Holofields (170)
2x IDIC Vypers/SL/Shuriken Cannon/Holofields (170)

HEAVY
1 x IDIC Fire Prism/Stone/Holofield (150)
1 x IDIC Fire Prism/Stone/Holofield (150)
1 x IDIC Falcon/SL/Cannon/Stone/Holofield (170)

2000 points





Read more ...

14 June 2013

New Eldar 1500pts List and Battle Report

Nick speaking,

So after picking the bones out of the New Eldar Codex, it's time for some more play testing...


IDIC Eldar (test list)

HQ
1 x IDIC Autarch/Jetbike/Lance/Fusion Gun/Laughing God (145)
2 x IDIC Warlock/Jetbike (100)

TROOPS
6 x IDIC Guardian Jetbikes/2x Cannon (122)
6 x IDIC Guardian Jetbikes/2x Cannon (122)
10 x Dire Avengers/Exarch/Power Weapon - Shimmershield (150)
1 x IDIC Wave Serpent/Scatter Laser/Holofields (135)

FAST
10 x Warp Spiders/Exarch (200)
5 x Shining Spears/Exarch/Lance (145) 
3 x IDIC Vypers/Shuriken Cannons/Scatter Lasers/Holofields (240) 

HEAVY
1 x IDIC Fire Prism/Holofields (140) 

Points 1499

 
Read more ...
Related Posts with Thumbnails

IDIC Labels

Allies (3) Annihilation Barge (5) Anrakyr (3) Archon (1) Arjac (2) Army List Clinic (10) Artillery (1) Assault Phase (1) Attack Wing (1) Autarch (3) Avatar (10) Bases (10) Battle Reports (194) Belial (2) Bikes (11) Biovores (3) Bjorn (3) Black Legion (1) Blood Angels (9) Broodlord (7) C'tan (19) Canis (1) Canoptek Harvest (8) Carnifex (7) Cases (1) Challenges (17) Chaos Space Marines (18) Characters (3) Cities of Death (15) Command Barge (5) Community Cryptek (12) Crimson Hunter (4) Cryptek (13) Daemons (13) Dark Angels (7) Dark Eldar (25) Dark Eldar Conversions (1) Dark Elf (3) Dark Elves (3) Death Company (1) Deathmarks (3) Deceiver (2) Defence Line (3) Destroyer Cult (4) Destroyer Lord (4) Destroyers (11) Detachments (3) Dire Avengers (3) Display Board (1) Doom Sythe (6) Doom of Malan'tai (4) Doomsday Ark (7) DreadBall (3) Dreadnought Conversion (7) Drop Pod (3) Dwarfs (2) Eldar (207) Eldar Army Lists (22) Eldar Battle Reports (52) Eldar Conversions (25) Eldar Flyer (6) Eldar Tactics (9) Eldar Terrain (4) Eldar Webway Portal (2) Eldrad (2) Emperors Children (8) Empire (3) Endless Swarm (3) Falcon (5) Farseer (5) Fenrisian Wolves (2) Finecast (6) Fire Dragons (4) Fire Prism (6) Flayed Ones (34) Fluff (1) Footdar (2) Forge World (18) Formations (21) Free Hand (6) Games Day (1) Gargoyles (3) Genestealers (9) Ghost Ark (3) Gothic (15) Green Stuff (34) Grey Hunters (13) Grey Knight Battle Report (2) Grey Knights (2) Guard Battle Reports (6) Guardians (3) Harlequin Battle Report (8) Harlequin Tactics (1) Harlequins (14) Harpy (4) Heavy Destroyers (1) Help for Heroes Salamanders (40) Help for Heroes Ultramarines (29) Hive Crone (4) Hive Guard (2) Hive Tyrant (11) Hive Tyrant Guard (2) Hobby (36) Hormagaunts (1) How to Magnetise (21) How to paint (14) Immortals (3) Imotekh (3) Imperial Guard (7) Jetbikes (12) Laser Cut Card (40) Lethal Terrain (1) Lictors (2) Living Tomb (9) Logan (1) Long Fangs (10) Lukas (6) Lychguard (4) Maelstrom (2) Magnetising (53) Maleceptor (3) Man O' War (13) Man O' War Battle Report (4) Markers (10) Maugan Ra (2) Mawloc (13) Mechdar (13) Mega Nobz (6) Missions (7) Monolith (11) Movement Phase (1) Mycetic Spore (14) Mysterious Objectives (4) Necron Army Lists (46) Necron Battle Reports (78) Necron Conversions (26) Necron Decurion (15) Necron Lord (4) Necron Tactics (19) Necron Terrain (49) Necrons (310) Nid Warriors (3) Nidzilla (7) Night Scythe (8) Nightbringer (3) Objective Markers (7) Orikan (4) Ork conversions (6) Orks (18) Other (22) Outsider (1) Overlord (2) Overwatch (1) Painting Eldar (76) Painting Necrons (47) Painting Space Wolves (46) Painting Tyranids (53) Paints (7) Pariah (1) Phase Out (1) Polls (5) Psychic Powers (6) Pylon (3) Rangers (1) Raveners (4) Razorback (3) Reading 6th (18) Reaper Bones (1) Reclamation Legion (8) Rhino (2) Rippers (1) Rules (60) Rune Priest (3) Saim-Hann (20) Salamanders (38) Scarabs (15) Seer Council (6) Shadow Spectres (3) Shining Spears (1) Shooting Phase (1) Shrike (3) Skyblight (1) Space Marines (8) Space Wolves (111) Space Wolves Army Lists (12) Space Wolves Battle Reports (18) Space Wolves Conversions (16) Space Wolves Tactics (5) Special Rules (1) Spore Mines (2) Spotlight (44) Spyders (8) Super Phalanx (6) Supplements (1) Support Weapons (5) Swarmlord (4) Swiftclaws (2) Swooping Hawkes (1) Tactics (6) Tau (8) Termagants (5) Terminators (2) Terrain (48) Tervigon (7) Tesseract Vault (9) Thunderwolves (11) Tomb Blades (5) Toxicrene (5) Transcendent C'tan (5) Triarch Stalker (6) Trygon (13) Tyranid Army Lists (18) Tyranid Battle Reports (44) Tyranid Conversions (22) Tyranid Tactics (9) Tyranids (149) Tyrannocyte (8) Ultramarines (29) Unboxing (3) Unit Types (3) Veer-Myn (2) Vehicles (5) Venomthropes (2) Void Dragon (7) Vypers (1) War Walker (7) Warlocks (7) Warriors (8) Wave Serpents (9) We'll be Back (1) Weapons (3) Wolf Lord (4) Wraithblades (4) Wraithguard (4) Wraithknight (5) Wraithlord (1) Wraiths (14) Ymgarls (2) Zoanthropes (2) obelisk (9) painting Salamanders (22)