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Showing posts with label Night Scythe. Show all posts
Showing posts with label Night Scythe. Show all posts

15 January 2013

New Night Scythe Rules out

Nick speaking,

Here is the latest news from Natfka. Necron units embarked in a Night Scythe that is destroyed, take no damage. This update has appeared in the digital version of the codex! Below is a copy of the digital entry that has changed for Necrons. This is how I have been playing it anyway and how I think it should be, so well done GW...



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1 October 2012

Night Scythe Tactics List

Nick speaking,

I have recently been working on a list built around a post I did on 6th Edition Night Scythe tactics not so long ago. The idea being to have a single Night Scythe with a group of Immortals and a Veil Cryptek as the starting point of the list. This unit is designed to go out and pick off units, Veiling around as needed once it has disembarked. I know the new FAQ now lets the Immortals embark back on the Night Scythe, but even so, I still think the Veiltek idea is still useful. There are also a few core Necron units that I still haven't tried in 6th Edition, mainly being Wraiths and Ghost Arks, so I also want to get them into this list as well...


Warlord wise, I have had great success with a jacked out Overlord joined to a large group of Warriors, Although he is expensive, he really helps the Warriors stay alive with his Orb and is amazing in Challenges, so I am going to continue with this choice for now. I will also use two Ghost Arks to 'Replace' his Warriors as they fall with their 'Repair Barge' ability. I still need to try out the Overlord in a Command Barge, but that will have to wait for another time. My old Pariah models are still standing in as Deathmarks until I get the proper models, but this time I want to try out a small group of five. I know they won't kill much this way, but I think they will make a nice cheap distraction unit.


Here is my list with a quick deployment plan for you to look at, please feel free to let me know your thoughts...

Necron Scythe Veil list (v1)

HQ
1 x Necron Overlord/Warscythe/MSS/Weave/Labyrinth/Orb/Phase (225)
Royal Court:
1 x Cryptek/Abyssal Staff/Veil of Darkness (60) 

TROOPS
10 x Necron Immortals/Gauss/Night Scythe (270)
10 x Necron Warriors/Ghost Ark (245) 
10 x Necron Warriors/Ghost Ark (245)
17 x Necron Warriors (221)

ELITES
5x Deathmarks (95)

FAST
5 x Canoptek Wraiths/3x Whip coils (205)

HEAVY SUPPORT
1 x Annihilation Barge (90)
1 x Annihilation Barge (90)

1746 points 

I will deploy the Wraiths up front with the Overlord and his Warriors behind them. The two Ghost Arks will follow behind them with their rear armour facing each other! (thanks Mercer for the heads up on that one). The two Annihilation Barges with support from the best positions they can find and the whole group will push forward, with the Night Scythe and Deathmarks in reserve.                
 
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22 August 2012

Flying Stem Please!

Nick speaking,

Right, it's no good, I just have to get a new Stem for my Flying base! It has been bugging me for a while now, that stupid 'burn' I have at the bottom of my stem on my flying base. Obviously, I just put too much glue on it when I glued it. At the time, I just accepted it, but now I want to replace it with a new one, as I think it ruins the final mini. I can buy a replacement stand from GW for £6.15, or if I could find one in stock from one of the other on-line bitz companies, for a couple of quid less. Before I dig deep into my pockets though, I was just wondering if anyone out there has a spare stem, or knows where I could order a spare stem from at a reasonable price?

Any help on this would be most appreciated, please comment or email me if you are able to save me a few pennies...



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7 August 2012

6th Edition Night Scythe Tactics

Nick speaking,

There is no beating around the bush, the Necron Night Scythe has got a massive boost with the new Flyer rules in 6th Edition, or at least, it now does what GW intended it to do when they first introduced it into our robotic army. So what is the best way to use the Night Scythe? I am not talking about making a spammed out Scythe army with Night and Doom Scythes all over the place, that is more like a themed army as such. I am talking about fitting one or two Scythes into a generic army, and how best to make them work...


From my point of few, and from what I am seeing from other Necron players, the Rapid Fire Gauss Flayer is too good, and too cheap, for Warriors not to make a massive come back as the number one troops choice. Sixth edition seems to dictate that you need to be maxing out with five or six troop choices, with less cover saves and more objectives to hold in most missions. This is great, as there is nothing like having a mass of 60+ Warriors in your Necron Phalanx walking towards your enemy. It just looks epic, but where does this leave the Night Scythe in our army?


Well, I am thinking that just one or maybe two Night Scythes is the way to go, Warriors are cheap enough to allow for this and still maintain their numbers. A single Night Scythe is going to be annoying enough for anyone, even if they are Skyfire ready. Talking of that, if you are facing an army that has lots of Skyfire, and you only have one Scythe in your list, at least that's only one thing they can take down with the points they have spent to get the Skyfire, unlike if you had six or more Scythes. Plus, if our single Scythe does go down, at least we have the benefit of the unit inside just go into reserve if it is destroyed. Moving a Flyer is probably the only thing that you need to worry about, when it is zooming, you have to be moving at least 18" and you can only pivot on the spot 90 degrees, so most of the time you are going to have to circle your enemy to be able to shoot the Tesla Destructor. So what is going to come out of your Night Scythe portal?


For me, the obvious choice is a big group of Immortals, I like the idea of having troops in it for a start, and the Immortals stronger gun and better save is going to win over Warriors, as you never know where you will need to get out and what you will need to take down. The Scythe movement is where we are going to be able to take full advantage of having troops in it. Being able to unload and Rapid Fire our Immortals to target isolated groups is the number one use, or if that is not needed, we can just unload them in the last few turns to take objectives.


The Necron FAQ states that we can move 36", disembark and shoot Snap Shots, or Disembark at 24", shooting at normal ballistic skill, not forgetting we can move the unit six inches as well from disembarking. This means we can effectively move and Rapid Fire anything that is 42" away at full ballistic skill, nothing to stiff at! The only issue with the portal is you cannot embark back on the Scythe once you are off it, this is understandable, as the thing is moving very fast, so it does make sense. So now we are out on foot and have destroyed our isolated target, now what? Enter the Veil Cryptek!

EDIT:
The new FAQ now lets you embark on a Night Scythe, but I still think this Cryptek idea is valid and still works well...


The Veil Cryptek has just changed the one hit wonder Immortals, into a very mobile unit that can move around the board targeting and distracting other units, and if still up at the end, Veil in to hold or contest any objectives, including the Linebreaker. He also adds another dimension to the unit if the Scythe had been destroyed and the unit has been placed back into reserve. I know you cannot deep strike back in the next turn, but at least you will be back to full movement around the board the turn after that!
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22 June 2012

Night Scythe Deckchair Delay Tactics

Nick speaking,

So, are the new Necron Flyers totally designed for 6th edition? We know that Flyers are going to have their own rules in the book, and as GW will want to sell lots of them, they probably are going to be half decent. As it stands now though, and with my interchangeable Scythe all painted up, I have been trying to work out the best way to use them in 5th, while it's still with us.

First up is the Doom Scythe, and to be totally honest, I really don't think it's even worth contemplating it in it's Doom form. Annihilation Barges are just too good for the points in the heavy support slot. The Doom Scythe comes in at 175 pts, and although has the movement, doesn't have any shielding to protect its AV11. Not only that, but it is going to be hard getting any cover saves unless you move fast, due to that very tall stand. I really can't see me hitting the table with the Doom Scythe, not until 6th changes things things anyway...


So what about the Night Scythe? Well, it still suffers from the same problems as the Doom Scythe, but instead of the rather short ranged and random Death Ray, you can transport robots in it. The question is, what to put in it? If the Scythe goes down, any unit that is inside automatically goes back into reserve, which is a brand rule for a 40k vehicles and one that I welcome to my army, because it makes it different. The only real way to counter the weak AV11 is to have more than one model for unit redundancy, but at this moment in time, I only have one of these beauties, and need to come up with a plan to be able to use it.


Night Scythe Deckchair Delay Tactics

As Embolden 40k talked about, we will usually all have a deckchair unit in our army, a weak unit of troops that is designed to sit in the sun holding an objective, or to reserve and come out onto an objective when available. So, if we put our deckchair unit of Warriors or Immortals into a Night Scythe, and the Scythe stays alive for two or three turns, we will be keeping our deckchair unit off the table and alive. The Scythe can be used as a distraction unit, moving fast to gain a good position and cover saves first turn, and then open up its guns for as long as it can thereafter. I am sure the Scythe will get some attention and will at some point go down, probably in turn two or three. Now your nice and safe deckchair unit goes in reserve, and can come on turn four or five to capture your rear objective, just as if you were using a piece of wargear to delay them!
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11 June 2012

Necron Doom Scythe/Night Scythe Painted!

Nick speaking,

I have been a busy boy with my painting recently, thanks to the new Necron flyer pushing it's way to the top of my painting list! I really enjoyed building and painting this model and hope that I did it justice with my painting. I think it matches into my Necron colour scheme very well, and as usual, I wanted to stick with the 'green rod' type painting for the guns. Overall I am very happy with how it turned out and I think the portal came out a treat...














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3 June 2012

How to Magnetise a Necron Doom Scythe/Night Scythe

Nick speaking,

I had a lot of fun building and magnetising my new Necron flyer, so I thought I would share how I did it with you. The first thing you will notice is the instruction book tells you to glue in the driver and paint him up before gluing it all together. I would actually recommend that you take that one step further and paint the driver before you even glue him in, there are some areas which will be difficult to get to if you did it the GW way. I would also suggest you paint the other sections of the cockpit areas as well, like the sides and rear, before putting it all together. It's worth noting that the wings will need to be glued together with the mid section as it is difficult to get them in after...



So, now we have the main body done it's time to look at magnetising. I built the Death Ray and Portal as per the instruction book. The only exception was the two front pieces of the Death Ray gun that cover the front part of the it, which I left off for ease of painting. Both of these sections fit perfectly into the Scythe without having to magnetise them, which is great. They just push in and fit in place without falling out, but you can still easily pull them out if you want to...


Next is the Teslar Destructors, I wanted to magnetise them so that I would be able to take them off if the Scythe received a weapon destroyed result. I used some 2x1mm magnets, cut out and drilled a couple of holes for them to sit into, and then glued them into place. They say pictures speak a thousand words, so this is how I magnetised them...




Job done, one interchangeable Doom Scythe...




and Night Scythe...




Now all I have to do is mask up the painted bits so that I can spray on the base coat and get it painted up!
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31 May 2012

Necron Flyer Unboxing!

Nick speaking,

What can I say, It's a Necron Flyer! I have been waiting for a flyer for one of my four armies for some time, and now I finally have one. Who cares about the rules, or if it's worth the points! It's a FLYER! I plan to magnetise it up into both a Doom Scythe and a Night Scythe as usual, but until then, here is a video of me unboxing it...



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