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Showing posts with label Destroyer Lord. Show all posts
Showing posts with label Destroyer Lord. Show all posts

23 May 2012

Necron Doomsday List!

Nick speaking,

Now I have my magnetised Doomsday Arks all painted up, it's time to put a list together for them. I know the Doom Ark has always had a bad response in the new Codex, and with the Annihilation Barge being so good for the points, it's easy to see why. Still, I have them, so I am going to use them!

So, where to start? Well, as the Doom Ark already has a bit of a bad reputation as such, I was thinking of taking this list one step further. I am going to take a Monolith as my third Heavy Support choice, to go with my two Doomsday Arks! No need to go into the for and against of the Monolith, but lets face it, it's not a must have unit. I have only used the Monolith once before, I deep striked it in for a 12" scatter and a mishap, so I am keen to give it another try! So now I am trying units I haven't used much or at all, maybe It's about time I got my Destroyer Wraithlord on the table! Six Wraiths and a Destroyer Lord with Warscythe, Weave and Mindshakle should do the trick...

   
As the Destroyer Lord doesn't unlock the Royal Court, next stop is going to be an Overlord with a Barge and three Lance Crypteks with a single Solar Pulse. Now to pad out the Troops with Immortals and Warriors and we are all done...

Necron Doomsday List (v1)

HQ 
1 x Destroyer Lord/Warscythe/Weave/Mindshakle (160)
1 x Overlord/Warscythe/Mindshakle (115)
1 x Command Barge (80) 
Royal Court:
1 x Cryptek/Eldridge Lance/ Solar Pulse (55)
2 x Cryptek/Eldridge Lance (70)

TROOPS
10 x Immortals/Tesla (170) 
10 x Immortals/Tesla (170)
5 x Warriors (65)
5 x Warriors (65)

FAST ATTACK
6 x Wraiths/4x Whip coils (250)

HEAVY SUPPORT
1 x Doomsday Ark (175)
1 x Doomsday Ark (175)
1 x Monolith (200)

Points 1750

I had fifteen points left over, so I stuck Mindshakle on the Overlord, just in case he has to bail out of his Barge. This list isn't for anything serious, but I think it could be fun! So what do you think? Any comments or suggestions welcome as usual.
Read more ...

26 November 2010

New Necron Codex Review - Necron Lord

Nick speaking,

So, moving onto HQ units in this New Necron Codex Review series, is the mighty Necron Lord. And lets face it he needs to be mighty, as at the moment apart from the point expensive C'Tan, he's all we've got!


Although I own three foot Lords, which were great to put in amongst your walking phalanx in forth edition. Nowadays I stick to my two Destroyer Lords. Destoyer Lords are great for getting away from huddling around the Necron Orb. Without the Orb and with the freedom of a Destroyer base, all of a sudden the Lord can take on a whole new role.

Join a Destroyer Lord to a unit of Scarabs Swarms and send them out as a delivery system for the Lords still fantastic Wargear. Turbo boost them out on turn one, get into terrain on turn two and pop of Nightmare Shroud on as many units as you can. Use the Scarabs and Lord to draw fire, taking advantage of the 2+ cover saves. Get into the back ranks and de-mech those objective holding tanks with the Lords Warscythe!

Oh and don't forget to ALWAYS take Solar Pulse, with a 33% change of  Night Fight, you just have to have it, there is nothing better than coming on the table edge on turn one in Dawn of War, and shooting you Destroyers at 36" during Night Fight.

So what is wrong with the Necron Lord? Well I have heard rumours of new variants of the Lord with a tiered points cost, and if this is true, then it sounds great. Personally, I don't mind that I only have one Lord to choose from at the moment. But, I would like to see the usual points reduction on it to come in line with current Codex's.

The only thing that I find very annoying with the Lord is his Weapon Skill four! Please, please make him Weapon Skill five so that my Warscythe can get through to actually cause a few wounds!

So what do you think of the Necron Lord? Keep him similar to he is now? Totally revamp him? Add more Lord options?

Read more ...

30 August 2010

Lord with an Orb

Nick speaking,

In this post, I would like to share with you my experience with the Necron Resurrection Orb, and hopefully shave some time of your learning curve. If your new to Necrons, then you probably are doing exactly what I did when I first started playing them. Take two units of Warriors and a Lord with a Resurrection Orb as the base and then working the rest of your army around the 6" Orb range?

Before 5th Edition, Necron Warriors had the ability to Hold up most units in the assault quite well with their high leadership and WWB rolls. In those days Troops were not scoring and it was quite feasible to throw in a unit of Warriors to hold up the enemy ready to teleport them out and leave the enemy stranded for the rapid fire. Of course with a Resurrection Orb Lord nearby to give WWB rolls on those power weapons really made a difference.

Things have changed now with 5th edition, and with the new losing assault/sweeping advance rules, the Necron Warrior will not hold up in the assault regardless of having an orb around or not. Over the years of playing Necrons and using the Orb I almost became dependent on it, and the one most biggest thing I have learnt recently is not to take an Orb! The Orb restricts your thinking so much, and not having it, frees you up for so much more. No more huddling around the Orb meant that I could start thinking in the 4th dimension when it came to the new 5th edition missions and going out to contest objectives.

The Orb doesn't just give you a WWB roll with power weapons, but also with instant death weapons as well. If someone does decide to shoot those Lascannons and Missiles Launchers at your Warriors as oppose to your Destroyers or Monoliths for some reason, just make sure you get cover saves using terrain or other units as best you can, and don't forget you can go to ground as well for a 3+ cover save. The other option is to reserve your Warriors, cutting down on a couple of rounds of shooting.

Nowadays, I mainly use a Destroyer Lord joined to a unit of Scarabs Swarms as a delivery system for the still fantastic Necron wargear. Being free to move around the board distracting my opponent and splitting the units if needed, is so much better than the Orb Huddle, and gives you so much freedom.

Read more ...

1 February 2010

Wraith Lord conversion

Nick speaking

This is a picture of my wraith Lord conversion. I made it from a Wraith and Destroyer Lord joined together with an old cape I found in my bitz box. I know it is a pretty basic convertion, but how cool does he look?

Read more ...
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