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Showing posts with label Harlequin Battle Report. Show all posts
Showing posts with label Harlequin Battle Report. Show all posts

9 April 2012

Eldar Harlequins Vs Blood Angels Battle Report (not video)

Nick speaking,

Here is a battle report of a game I played against my buddies Terminator Blood Angels army. I hope you enjoy the report, any comments about the game or the write up are most welcome...

LISTS

1 x Eldrad

10 x Harlequins/1x Shadowseer/1x Death Jester/2x Fusion Pistols/9x kisses
10 x Harlequins/1x Shadowseer/1x Death Jester/2x Fusion Pistols/9x kisses
10 x Harlequins/1x Shadowseer/1x Death Jester/2x Fusion Pistols/9x kisses

5 x Pathfinder Rangers
5 x Pathfinder Rangers

1 x Wraithlord/Bright Lance/Missile Launcher/2x Flamers
1 x Wraithlord/Bright Lance/Missile Launcher/2x Flamers
1 x Wraithlord/Bright Lance/Missile Launcher/2x Flamers

Blood Angels list was something like this...

1 x Terminator Librarian with Fear of Darkness
10 x Terminators/5x Claws/5x TH/SS
1 x Sanguinary Priest

10 x Terminators/2x Assault Cannon/8x Power fists?
1 x Sanguinary Priest

10 x Jump Marines/2x Plasma gun/1x Power fist?
10 x Jump Marines/2x Plasma gun/1x Power fist?

MISSION

We roll off and get Seize ground with three objectives and Dawn of War deployment. I win the roll to place two of the three objectives and we end up with all three objective in a mirror formation in a central position, great, as I need the objectives together for my small army. I also won the roll off for first turn and chose to go second...

DEPLOYMENT

Blood Angels reserve the two jump troops to combat down and deep strike, they then declare to walk on the rest of the army turn one. I deploy Eldrad and a unit of Pathfinders in a bunker next to the objective on my side of the table, with the rest of the army also coming on turn one, except for reserving the second unit of Pathfinders.

TURN ONE

Both units of Terminators come on the board edge and start coming towards me, running six inches each, I thought I was playing against his Ork army for a minute! I bring on two Wraithlords and two Harlie groups to the right of Eldrad, they are there to move forward as a blob. The other Lord and Harlies went to the left and behind Eldrad as the support/counter unit for the Pathfinders. I get lucky with the Pathfinders and pass night fight with them, rolling four sixes and a five to hit, killing two storm shield termies


TURN TWO

Two five man jump units come down from reserve behind some rocks on my left flank, Librarian unit moves and runs forward, whilst the unit with the Assault Cannons shoot my left Wraithlord, failing to wound. My reserves don't come on and I move forward with the right side blob. I shoot almost everything at the Librarian unit killing two more Termies and putting a wound on the Librarian. I of course am using doom, guide and fortune as much as the Librarians hood will let me. I take a couple of shots at the troops on the left, but they get the benefits of the rocks with cover saves



TURN THREE

Blood Angels turn three and the other two units of five jump guys come in, they also try to deploy behind the rocks to the left, but even with decent of Angels, mishap both units for me to place them anywhere on the board! I think about placing them in the corner on his side, but he will only need two turns to be on the objectives! I decide to take a bit of a gamble and I put them right behind my line next to my Harlequins! I know he will take a few of them out, but if I have a few standing I should be able to take them out in my turn.

He is forced into a corner and brings the other two groups on the left out, so he can max out on wounds on the Harlies. The Librarian tries to Fear of Darkness Eldrads unit, but take a Perils and dies. Unlucky for BA, but perfect for me as I can now use my three Psychic powers freely. I lose four Harlies in both back units from shooting, which was a bit of a result after some reasonable saves on my part.

I then use the usual doom and fortune sending the left Harlies and Wraithlord out to meet the guys by the rocks, they kill them all accept the Wraithlord who stays in combat with one Marine. I shot everything I had into the two units behind me to soften them up, forcing one unit to run with three men in and wiping out the other unit in the assault. My Pathfinders also came on from reserve behind Eldrads unit



TURN FOUR

The running Marines are within six inches of my Wraithlord and continue to run. BA have no choice now, they have to get the Terminators into my Pathfinders to go for a draw! The termies run forward and I finish of the last guy that's in assault with the Wraithlord on the left. In my turn, I fortune my Harlies and doom one of his units, I then use Mindwar to take out one of the feel no pain Priests. Wraithlords shoot out the last three running troops, and the Harlies shoot and assault both units of Terminators, killing every last one of them. Game over, I tabled his army and only lost eight of my Harlequins!



CONCLUSION

Obviously, the turning point was his mishapped Marines, which probably should never have happened with only one D6 for the scatter. I can see what he was up to trying to put all four groups behind the rocks to my left flank. I think I would have been tempted to put at least one unit somewhere at the back to keep out of trouble and grab an objective at the end, but if all four units where sitting behind those rocks ready to pounce at the end of the game, who knows what would of happened?
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19 July 2011

Time for Mauggy - Harlequins Battle Report

Nick speaking,

This battle was a total blood bath, and as my Harlequins were up against Blood Angels for their first ever battle with Maugan Ra heading up the Harlies, instead of Eldrad, you wouldn't expect anything else!


Considering we had Capture and control (the hardest mission by far for the clowns), no psychic defense, and there were two Librarians floating about, plus the fact that Mauggy did absolutely nothing before he died, I think I did pretty well...

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26 June 2011

IDIC Harlequins Cover Save Battle Report

Nick speaking,

With only two basic Pathfinder units as troops in my Harlequin themed army, it is imperative that I get them into cover for that two plus cover save, or as least make my own cover with the Harlequins. It is also essential to get Eldrad's Farseer powers off to help keep them up, and for the Harlequins to have a better chance in the assault.

One of the worst armies to play against in objective missions are Tau and their cover save reducing Marker Lights, who can easily wipe out my troop choices, but recently I have noticed that Blood Angels also have some nifty things that really hurt my Pathfinders. AP3 Flamer Baals and annoying no cover save bullets from Sternguard, not to mention the Psychic Hood denying Eldrad's powers!

In this five objective Seize Ground mission, I plan to hold my objective with Eldrad's Pathfinder group and contest the others with the rest of my army, but can my Pathfinders hold out...


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20 February 2011

IDIC Harlequins Vs Orks Battle Report

Nick speaking,

So it's time for The IDIC Harlequins to take on some Orks, and with my buddies refused tank list ready, we rolled off and got capture and control, pitched battle. I had a lot to think about with two units of flanking Deff Coptas and some Commandos with Snikrot coming in from my board edge, let alone getting over to the other side of the board to contest the Ork objective!

Can my Harlequins remain undefeated?




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28 December 2010

IDIC Harlequins Vs Tau Battle Report

Nick speaking,

With a 100% win success rate, the IDIC Harlequins take on Tau for the first time, but will they remain undefeated?

















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8 October 2010

Fritz's 750pts Challenge!

Nick speaking,

Fritz 40k wrote:

"So what is the 750 point challenge? Right…

Write up a 750 army list and send me a battle report to post on up here at the blog. Send me those armies lists with your thoughts on the how, what, why you are thinking at 750 points. Pictures, pictures, pictures or it didn’t happen!"

I have played many games at about 800 point before, but I have only ever played 1750 points with The IDIC Harlequins! My Harlequins were totally inspired by Fritz and his PDF, so much so, that the PDF made me go out and buy any models I could get my hands on, so that I could start fielding an army as quickly as possible. So with that said, I will happily take on Fritz's challenge, and make it my own personal challenge for my Harlequins...

First up, my list:

1x Farseer (Doom/Fortune/Spirit Stone) (130)
5x Pathfinders Rangers (120)
5x Pathfinders Rangers (120)
8x Harlequins (kisses/Jester/Fusion Pistol/Shadowseer) (222)
1x Wraithlord (B.Lance+EML) (155)

747 Points

My aim was to keep the army working together in much the same way as it had to in bigger games. First I had to lose Eldrad! Dropping down to a basic Farseer was inevitable, but I felt that I had to keep the Spirit Stone with Doom and Fortune to give the army any chance. Who knows what I would be up against, and being able to use both powers was going to be key.

Next was Troops, and I only had Rangers or Pathfinder Rangers to choose between. I new from past experience that I wanted the Pathfinders, somehow I think that the 2+ cover save will be even more important in a smaller game than ever. I know I could take normal Rangers and go to ground for the 2+, but I need these guys to be shooting and pinning every turn.

Obviously the Harlequins had to be in the list, and I put in the usual trickery models. Shadowseer for Veil of Tears, Death Jester for his mid range strength six/pinning shots, and one Fusion Pistol just in case a tank rolls up next to them. Of course, the Harlequin kisses were also going to be essential to help in the assault.

Last but not least, the Wraithlord is in there for the long range de-meching/pinning shots, and to help out the Harlequins in the counter assault.

The IDIC Harlequins master Jedi plan in objective missions will be to park one unit of Pathfinders on an objective, with the Harlequins and Wraithlord nearby to de-mech and counter assault. The Farseer joins the Pathfinders and does what she does best with Doom and Fortune, whilst the other Pathfinder squad flanks/reserves depending on the situation. When the time is right the Harlequins will move out and assault, hit and run and contest any objectives. Annihilation tactics are pretty similar except I will hold back everything and just pick of the kill points.

Game One: IDIC Harlequins Vs Blood Angels

The roll off gives us Annihilation/Pitched battle, and I end up winning first turn. I deploy the Farseer and Pathfinders on the right, backed up by the Harlequins and Wraithlord, all in terrain. I then decide to deploy the other Pathfinders in terrain on the left to try and syphon off any incoming units. I needed to stop the whole of the BA force coming at me all at once, after all I only had one unit of Harlequins!



BA deployment sees a Razorback deploy loaded with five Vanguard Veterans, and a unit of scouts infiltrate in the centre of the board with some sort of teleport beacon! They keep two Jump Pack squads and a Chaplain in reserve


On turn one I Fortune the Wraithlord and Doom his Scouts, I know the Scouts will make light work of the Wraithlord with their auto wounds on 4+. Death Jester, and both Pathfinders shoot at the scouts and take out half of them, even with them going to ground, giving the Wraithlord some breathing space. Wraithlord shoots at the distant Razor and fails to hit. BA moves the Razorback at some crazy top speed and pops smoke next to the pathfinders on the left, and the scouts stand back up.

With the Vanguard ready to pop out and shoot next turn, turn two sees me fortune the Harlequins. Wraithlord immobilises the Razorback and destroys the heavy bolter, whilst the rest of my army shoot at the scouts, leaving only the teleport guy left standing. All of the BA reserves come on in turn two and both Jump Pack units and chaplain deploy next to the teleport guy about 12" in front of me. Vanguard get out and go for the easy target Pathfinders on the left, wiping them out, but splitting there forces. One kill point for the Blood Angels.


 
In turn three I have to make a choice with the Harlequins, I use Doom and Fortune and go for the the Jump pack Chaplain unit shooting my guns in before the assault. the Farseer and Pathfinder look to be in trouble from the other Jump pack unit as they shoot out the last Scout for the kill point. Wraithlord pounds the Razorback wrecking it for another kill point.


Harlequins takes out the Jump pack guys in the assault and stay locked in combat with the Chaplain with one wound left. Perfect, now my Harlequins can't be shot at.


In BA turn three the Vanguard get thrown into the Harlequins to help out the Chaplain, but my Harlequins wipe them and the Chaplain out. My Farseer uses his Jedi powers and the Jump pack squad fail the rough terrain test to assault the Pathfinders with a double one! Five kill points to me...


In my turn four, the Harlequins move over and wipe out the last Jump Pack squad. Game ends with a total wipe out.


Conclusion:
Sending the Vanguards into to the Harleqiuns was the BA main mistake, they had a good chance to take out the Wraithlord with their 2+ poisoned guns and then force me to choose who to assault next turn. Of course if the Jump pack guy's had passed their rough terrain test it could have been a different story...
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7 July 2010

IDIC Harlequins Vs Chaos Daemons Battle Report

Nick speaking,

This battle report sees my IDIC Harlequins facing Chaos Daemons...






















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24 May 2010

IDIC Harlequins first battle report

Nick speaking,

First of all I have to give credit to Fritz 40k and all his wonderful inspiration. Thank you Fritz.

It's been a long time coming, so long in fact that I had to go out and buy some cheap old style stand in models from lack of patience, but at long last my IDIC Harlequin army is ready for battle! Here is my first test game with them against the new Blood Angels codex.
 

Can you hear the laughter...

*
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