Nick speaking,
In the battle report I just posted up, where I was playing my Nids against Blood Angels. I ended up in a position where I had some Genestealers and a group of Hormagaunts ready to assault some Sternguard. It was at this point in the game that an article I recently read over on Embolden40k popped into my head. His article was about Beating Overwatch as a combat army, and funnily enough he was using Genestealers and Gaunts as an example in it, almost in the same position as I was in.
The point of his tactica was to be prepared for Overwatch, and it was one of those great articles that stuck in my mind and made me think about what I was doing, a big thank you to Rob for sharing his 40k skills with us and bringing his thoughts into my own. So here I am, ready to do my assault and take advantage of what I had learnt. In Rob's example, he was using the Gaunts as the fodder unit to assault first and take the Overwatch hits, with a big brood of Genestealers making their assault move after Overwatch had been resolved on the Gaunts. The Genestealers get to assault the unit without taking any shots, as a unit can only use Overwatch once per unit
My scenario was slightly different as I only had four Genestealers left in my Brood after taking casualties from shooting and my Gaunts were twenty strong with their Scything Talons. I figured the Gaunts would do more damage in their numbers than the Genestealers, so I used the Stealers as the Overwatch Fodder group. In the end I only lost two Stealers from Overwatch and it didn't really make a difference, but if the Sternguard had got lucky and rolled a bucket load of sixes, the best he could have done was kill my almost dead group of Stealers, keeping my Hormagaunt Brood at full strength.
It's fair to say that in reality, Overwatch is nowhere near as scary as it first seemed when 6th Edition hit. I actually like the rule, as it's always nice to have something to do other than remove models in your opponents turn and brings a bit of realism to the game. Of course, if we are able to reduce Overwatch going into our key units, all the better, especially for Nids!
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In the battle report I just posted up, where I was playing my Nids against Blood Angels. I ended up in a position where I had some Genestealers and a group of Hormagaunts ready to assault some Sternguard. It was at this point in the game that an article I recently read over on Embolden40k popped into my head. His article was about Beating Overwatch as a combat army, and funnily enough he was using Genestealers and Gaunts as an example in it, almost in the same position as I was in.
The point of his tactica was to be prepared for Overwatch, and it was one of those great articles that stuck in my mind and made me think about what I was doing, a big thank you to Rob for sharing his 40k skills with us and bringing his thoughts into my own. So here I am, ready to do my assault and take advantage of what I had learnt. In Rob's example, he was using the Gaunts as the fodder unit to assault first and take the Overwatch hits, with a big brood of Genestealers making their assault move after Overwatch had been resolved on the Gaunts. The Genestealers get to assault the unit without taking any shots, as a unit can only use Overwatch once per unit
My scenario was slightly different as I only had four Genestealers left in my Brood after taking casualties from shooting and my Gaunts were twenty strong with their Scything Talons. I figured the Gaunts would do more damage in their numbers than the Genestealers, so I used the Stealers as the Overwatch Fodder group. In the end I only lost two Stealers from Overwatch and it didn't really make a difference, but if the Sternguard had got lucky and rolled a bucket load of sixes, the best he could have done was kill my almost dead group of Stealers, keeping my Hormagaunt Brood at full strength.
It's fair to say that in reality, Overwatch is nowhere near as scary as it first seemed when 6th Edition hit. I actually like the rule, as it's always nice to have something to do other than remove models in your opponents turn and brings a bit of realism to the game. Of course, if we are able to reduce Overwatch going into our key units, all the better, especially for Nids!