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Showing posts with label Objective Markers. Show all posts
Showing posts with label Objective Markers. Show all posts

25 February 2016

Awaken Realms 'Floating Crystals' Objective Marker Reveiw

Nick speaking,

Hi all, I just wanted to do a quick shout to this awesome Kickstarter by Awaken Realms, where I got these fantastic Floating Crystal Objective Markers from. I have a full video review at the bottom of this post for you to check out, but I seriously recommend you click the link here and have a look at all the awesome pieces that are available on this soon to end, fully funded Kickstarter











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16 September 2013

New Laser Cut Necron Objectives Painted

Nick speaking,

An update from my previous post, where I reviewed the brand new double sided, Laser Cut Card 'Cyborg' Objectives, and here they are all painted up. I am sure you will agree that not only do they look awesome, they work really well as objective markers for any of the standard 40k missions, including Mysterious Objectives...





Oh, and by the way, Laser Cut Card also make Ork versions of these little beauties...




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12 September 2013

New Necron/Ork Laser Cut Objectives Review

Nick speaking,

I know I have reviewed some Laser Cut Card Cyborg Objectives in the past, and they were very nice indeed, but those have now been updated, and the new ones look even better. The old objectives were fine for working out the values of each one, but had an issue marking them as mysterious, and this is where the new ones come into their own! So, lets have a look and see what they are all about...


As usual with all the Laser Cut Card products, they are really easy to make. There are three strong cardboard disks that all glue together, and just a couple of glyph circles. I would recommend superglue myself, as it dries quick and soaks into the cardboard making them even stronger.



Once built, you can easily see how you can use them for all of the standard 6th edition 40k missions...

Mysterious objectives...


Numbered Objectives...


See them all painted up in the next post, but as the titles of this post suggested, these little gems are not just available for Cyborgs! Check out these brand new awesome Ork Objects too...




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6 February 2013

Necron Objectives by Laser Cut Card

Nick speaking,

I got myself some 'Cyborg' Objectives from Laser Cut Card recently. They are made from the same stuff as my Defence Line and Obelisks that I got from them, so I was expecting to be impressed and I was not disappointed. They were very easy to make and I think they will look awesome on the table as well...






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29 July 2012

Mysterious Objective Markers!

Nick speaking,

Are Mysterious Objective Markers good for our game or are they a waste of time?

I am now well into playing a few games with 6th Edition, and the one thing that I have experienced problems with, are Mysterious objectives! I was just wondering how every one else was doing with this new addition to our game? Personally, I actually like the 'idea' of random objectives, but in reality, I have found them to be nothing more that just something else to do and remember in the game.

It became quickly apparent that we either forget to roll for the effect, or forget to use the marker after we knew what it did! Even to the point where we have thought about ignoring the random abilities and using them as standard objectives instead. It is also amazing how easy it is to forget an objectives effect when it is a bad one, but easily remember it when it benefits you!

Maybe it's just because we have so much more to remember now, like rolling Night Fight on turn five onwards if it's doesn't happen turn one, rolling and remembering our Warlord Traits, rolling and remembering any new Psychic Powers, and of course, keeping track of the mission victory points, and that's all without throwing in some random terrain features as well!

So what do you think of Mysterious Objectives and how are you remembering to do everything?

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21 February 2012

Rescue Mission Battle Report (not video)

Nick speaking,

Been digging up some of the old missions lately and found one of my favourites from 4th Edition, Rescue! I have had a lot of fun with the old Rescue game over the years and when my buddies and I decided to have a 800pt four way game, I jumped at the chance to play it again. In case you don't know the mission, basically you place down six counters that have hidden numbers on them, roll a dice and the result of the roll is the hidden number you have to rescue. Whoever is holding the objective at the end of the game wins. Here are my objectives to give you an idea...



In the original mission anyone could pick up the counter, but to bring it up the fifth, we decided to played it that only troops could. Well, now that Phase Out for the Necrons has gone, playing a multi play game with the 'Crons isn't an issue anymore, so that was going to be my army. Two Overlords with relentless and Orbs, two full units of Gauss Immortals, two Veil Crypteks and a Cronocryptek with the spare forty points. My plan is to reserve, Veil on the objectives until I get the marker and then keep Veiling out of any trouble.


Terrain and objectives are placed and we roll a three for the marker we have to find. I end up on the right hand side of the table with four objectives on the left. To my left I have Daemons, Blood Angels are opposite and Grey Knights are over in the other corner to the left. You are only allowed to deploy troops in this mission, so every one reserves all except for BA who deploy two Rhino's. Using the old Random turn rules and Blood Angels are up first moving out to an objective...


Turn one for Daemons and some Blood Letters and Pink horrors come in next to an objective.


Turn two and Blood Angels get pulled out first again. His reserved Mephiston doesn't come in. He then disembarked his guy's onto the counter, but it's a six and is disregarded. Next turn two is Daemons who's reserves also don't come in. He moves his Blood Letters on the objective and turns it over, a three and he has now picked it up. All the other counters are disregarded and Necrons are pulled out for the next turn!


My turn two and one group comes in from reserve. I Veil them in and shoot out the Letters who drop the counter. Grey Knight are next and two of their reserved Rhino's come on from reserve shooting my Immortals, killing just one...


We all fight it out a bit and on turn three Daemons brings down a Fateweaver who scatters the full distance into my Immortals. He then throws a two on the mishap table, ouch, that had to hurt! Grey Knights teleport in a unit of ten troop Terminators next to my Immortals, taking them out in the assault next turn. Mephiston eventually comes in for Blood Angels who are a bit out of it now with all the guy's too far away to do anything after being annoyed by some Flamers...



Now it's turn four and I am last, using the old rules means that the game is going to end on turn six. My second group becomes available from reserve and I have one chance to Veil in and grab the objective next to the Terminators which still hasn't been picked up by anyone. I will then have to rely on the random game turn and hope that I come out before the Knights, so that I can teleport out again on turn five! I scatter a bit with the Veil, but manage to run onto the objective and pick it up...


Turn five and I hold my breath as we start to draw for who has first turn, Blood Angels come out first who are unable to do a great deal and the next turn counter is drawn. If it's me, I Veil out for the win, if it's Knights, I get assaulted and the Knights win! The counter is drawn and it's the Knights first, no one has the ability to take them out and get the objective in the turns left, so we call it a victory for Grey Knight. Really enjoyed the game, and if you haven't played this mission, it's worth a go.
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6 December 2011

Bringing the broods to life - Objective Markers

Nick speaking,

Stinger Hive Fleet objective Markers done, amazing what you can get offf eBay for a pound...











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