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Showing posts with label Eldar Army Lists. Show all posts
Showing posts with label Eldar Army Lists. Show all posts

19 April 2016

IDICBeer and IDICBeerJr Join Forces - Our 2k List revealed!

Nick speaking,

Yes that's right, my son and I are no longer going to battle it out against each other. We are going to join forces to take on the guys from Table Top Banter, Callum and Harry. I have already played Callum, and we had a lot of fun, so I can only imagine how great this pairs battle is going to be. If you haven't already checked out the Table Top Banter Channel, then please do so here, oh, and they also have a nice looking Blog which Harry looks after.


So, what is our list going to be? Well, as you can see from the picture above, I am going to play my Eldar, Callum hasn't seen my army before, and I thought it would be cool to play my Bat'leth Wraithknight and converted Crimson Hunter, just for the sight on the table. Jetbikes seem to be the obvious Troops choice and I threw in some Swooping Hawks, just for fun.



As for my son, he wanted to play a bit of a death star unit, so he went for Tiggy and Centurions in a pod, backed up my Tacticals and bikes! Our plan? I will push forward with the Wraithknight, along with all the Marines and deal out as much damage as we can. In the meantime, my Jetbikes will do their usual tricks offering some long range support and taking objectives, with the Crimson Hunter and Swooping Hawks adding what they can to the big push as and when they come in!

Here is our final list, this is going to be fun...

Eldar/Marines 2k

ELDAR

LOW
1x Wraithknight/Sword/Shield

HQ
1x Farseer/Jetbike

TROOPS
3x Jetbikes/Scatters
3x Jetbikes/Scatters
3x Jetbikes/Scatters
3x Jetbikes/Scatters

FAST
1x Crimson Hunter Exarch
6x Swooping Hawks/Exarch

1000pts

ULTRAMARINES

HQ
1x Tigurius (165)

TROOPS
10x Tacticals/PW/Melta/Rhino (210)
10x Tacticals/PW/Melta/Rhino (210)

ELITES
3x Centurions/Grav/Scope/Pod (285)

FAST
5x Bikes/PW/Melta (130)

1000pts

Battle report coming soon...



Read more ...

1 April 2016

Eldar Saim Hann List with my new War Walkers

Nick speaking,

Here is my updated Saim Hann list with my newly painted War Walkers in it. I haven't had the new Eldar Codex that long, and so far I have only been playing an adapted list from the old Codex, so fitting them into my Saim Hann themed list was quite easy. I was maxed out with Holo-Fields in my previous list and dropping all those fields gave me a good amount of points to play with. Really happy with the changes I have made, but of course I am still experimenting.


IDIC Hann V1 (1850pts)

HQ
1 x IDIC Farseer/Jetbike  (115)
5 x IDIC Warlock Conclave (250)

TROOPS      
6 x IDIC Windrider Jetbikes/SL (162)
6 x IDIC Windrider Jetbikes/ SL (162)
10 x Dire Avengers/Exarch/PW+Shield/Serpent/SL/SC/Stone/Vectored (310)

FAST
2 x IDIC Vypers SL/SC/ (120)
2 x IDIC Vypers SL/SC/ (120)
1 x IDIC Crimson Hunter Exarch (160)

HEAVY
3 x IDIC War Walkers/SL (180)
2 x IDIC Fire Prism/Stone(270)

Points 1849

Battle report coming soon!

Read more ...

11 December 2015

Eldar: The Force Awakens!

Nick speaking,

Back to the Eldar then, and after only just getting the 'new' Eldar Codex, I need to update a couple of my lists! For now it's just a tweak here and there and the introduction of my Crimson Hunter conversion that I recently finished. It's been a while since I had my army on the table so I am really looking forward to this...



I started with my Mechdar list, based around having my six grav tanks on the table, of which the Crimson Hunter is going to fit into nicely, other than that it was a case of dropping the Mantarch and adding Scatter Lasers to the Jetbikes. With a bit of a jiggle of points, my new list now looks like this...

Mechdar V1 (2k)

LOW
1 x IDIC Wraithknight/Suncannon+Shield/SL (310)

HQ
1 x IDIC Spiritseer (70)

TROOPS
3 x IDIC Windrider Jetbikes/SC (81)
3 x IDIC Windrider Jetbikes/SC (81)
3 x IDIC Windrider Jetbikes/SC (81)
5 x Dire Avengers/Wave Serpent/SL/Stone/Field (205)
5 x Dire Avengers/Wave Serpent/SL/Stone/Field (205)

ELITES
5 x IDIC Wraithguard/D-Scythes/Wave Serpent/SL/Stone/Field (350)

FAST
1 x IDIC Crimson Hunter Exarch (160)

HEAVY
1 x IDIC Falcon/BL/Stone/Holofields (155)
1 x IDIC Fire Prism/Stone/Holofield (150)
1 x IDIC Fire Prism/Stone/Holofield (150)

Points 1998



Next is my Saim-Hann themed list, and again, the Crimson Hunter makes it in. I think I will need a few more Warlocks for the list at some point, and will definitely have a look at the formations in the future. For now though, this is how the list looks...

IDIC Hann V1 (2k)

HQ
1 x IDIC Farseer/Jetbike  (115)
5 x IDIC Warlock Conclave (250)

TROOPS        
6 x IDIC Windrider Jetbikes/SC (162)
6 x IDIC Windrider Jetbikes/ SL (162)
10 x Dire Avengers/Exarch/PW+Shield/Serpent/SL/SC/ Stone/Holo (310)
5 x Dire Avengers (65) (Falcon)

FAST
2 x IDIC Vypers SL/SC/Holofields (150)
2 x IDIC Vypers SL/SC/Holofields (150)
1 x IDIC Crimson Hunter Exarch (160)

HEAVY
1 x IDIC Falcon/BL/SC/Stone/Holofields (165)
1 x IDIC Fire Prism/SC/Stone/Holofield (160)
1 x IDIC Fire Prism/Stone/Holofield (150)

Points 1999



Both lists will need a closer look at, but for at least I can get my army on the table and start playing, more to come on tweaking these lists, but first will be some battle reports with the above. More to come soon!

Read more ...

29 March 2014

More Mechdar Messing - Jetbike Units Sizes?

Nick speaking,

After a few games with another re-vamped Mechdar list that enabled me to get my Wraithknight in, I think I am ready to make a few decisions regarding my Jetbike units. I have noticed that my six strong Jetbike units always go down in one turn of shooting or assault if they get targeted, regardless of how well I am using them! So what is the ideal unit size?


The conclusion at the moment is for me to have four units of three rather than two units of six, I only had four troop slots previously, so I have the space for them. It would also mean that I could drop the two Warlocks I had with the larger bike squades. The Warlocks weren't that great anyway, and sort of went against the idea of reserving them, as I couldn't get the Psychic Powers up from reserve, and then when I did get the chance, failed the Leadership eight roll anyway! With the Warlocks dropped and a few tweaks here and there, I am able to get a second unit of Warp Spiders into the list and fill out my Troops slots at the same time...

HQ
1 x Autarch/Jetbike/Fusion Gun/Blaze/Mantle/Lance/Mask (150)

TROOPS
3 x Jetbikes/1x Shuriken Cannon (61)
3 x Jetbikes/1x Shuriken Cannon (61)
3 x Jetbikes/1x Shuriken Cannon (61)
3 x Jetbikes/1x Shuriken Cannon (61)
10 x Dire Avengers/Exarch - Power Weapon + Shimmershield (150)
        Wave Serpent/Scatter Laser/Holofields (135)
10 x Storm Guardians/2x Flamer (100)
        Wave Serpent/Scatter Laser/Holofields (135)

ELITES
5 x Fire Dragons (110)
      Wave Serpent/Scatter Laser/Holofields (135)

FAST
6 x Warp Spiders/Exarch (124)
6 x Warp Spiders (114)

HEAVY
1 x Fire Prism/Holofields/Spirit stone (150)
1 x Fire Prism/Holofields/Spirit stone (150)
1 x Wraithlord/Suncannon/Scatterfield (300)

Points 1997

Battle report to follow...
Read more ...

15 January 2014

Mechdar List Messing!

Nick speaking,

It's fair to say that I haven't really got a lot of games in with the new Eldar Codex yet, I suppose that is one of the perils of having too many armies! Anyhow, I have been messing around with my Mechdar army list and seeing what I can do with it. It's probably going to need a few tweaks, but first I want to get some games in with it and see how it runs...


HQ
1 x Autarch/Jetbike/Fusion Gun/Blaze/Mantle (135)
2 x Warlock/2x Jetbike/1x Singing spear (105)

TROOPS
6 x Jetbikes/2x Shuriken Cannon (122)
6 x Jetbikes/2x Shuriken Cannon (122)
10 x Dire Avengers/Exarch - Power Weapon + Shimmershield (150)
     1 x Wave Serpent/Scatter Laser/Holofields (135)
10 x Storm Guardians/2x Flamer (100)
     1 x Wave Serpent/Scatter Laser/Holofields (135)

ELITES
5 x Fire Dragons (110)
     1 x Wave Serpent/Scatter Laser/Holofields (135)

FAST
7 x Warp Spiders (133)
6 x Swooping Hawks/Exarch (106)

HEAVY
1 x Fire Prism/Holofields/Spirit stone(150)
1 x Fire Prism/Holofields/Spirit stone(150)
3 x War Walkers/Star Cannon/Scatter Laser (210)

Points 1998

Battle report to follow...
Read more ...

28 July 2013

Eldar Saim-Hann at 2k

Nick speaking,

During the period of 6th Edition dropping and the new Eldar Codex being released, my Saim-Hann army didn't really see the light of day. I found it hard to get motivated to put those Vypers and Falcon on the table, and so I turned towards my full Mechdar and Footdar lists instead. So with the new Codex dust all settled down, I want to take a look at my old Saim-Hann list and see if I can get it going again...


Ok, so here is my old 5th Edition Saim-Hann list, I had a lot of success with it back in the day, mainly because the Falcon was scoring and the tanks were very survivable, along with the all reserve/turn five concept that used to be...

IDIC Hann 1750 pts, 5th edition list...

HQ
1 x IDIC Farseer Jetbike with Spear/Doom/Fortune/Guide/Warding/Witnessing/Stones (208)
4 x IDIC Warlock Jetbikes with Spear/Destructor (232)
1 x IDIC Warlock Jetbike with Witchblade/Embolden (50)

TROOPS
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (152)
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (152)
5 x IDIC Dire Avengers (60)
1 x IDIC Falcon with Missile Launcher/Shur Cannon/Stone/Vectored Engines/Star Engines/Holofield (225)

FAST ATTACK
2x IDIC Vypers with Star Cannon/Shuriken Cannon (160)
2x IDIC Vypers with Scatter Lasers/Shuriken Cannon (140)

HEAVY
1 x IDIC Fire Prism with Shur Cannon/Stone/Star Engines/Holofield (185)
1 x IDIC Fire Prism with Shur Cannon/Stone/Star Engines/Holofield (185)

1749 points


My first port of call, was to translate this list unit by unit from the new Codex, to see how it would look. Whilst I was doing this, I made a few tweaks, like a Dire Avenger Exarch with a Shimmershield for the Falcon, as that unit will need to disembark to be able to score, and the 5++ will help a little. Interestingly, the new 'copy and paste' list is 203 points cheaper than it was before, and that is with the more expensive Dire Avengers and Vypers, due to holofields...

IDIC Hann, 1750 pts, 'copy and paste' list

HQ
1 x IDIC Farseer/Jetbike/Spear/Witnessing (135)
5 x IDIC Warlock/Jetbikes (250)

TROOPS
6 x IDIC Dire Avengers/Exarch/Power Weapon-Shimmershield (108)
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (122)
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (122)

FAST ATTACK
2x IDIC Vypers/SL/Shuriken Cannon/Holofields (170)
2x IDIC Vypers/SL/Shuriken Cannon/Holofields (170)

HEAVY
1 x IDIC Fire Prism/Stone/Holofield (150)
1 x IDIC Fire Prism/Stone/Holofield (150)
1 x IDIC Falcon/SL/Cannon/Stone/Holofield (170)

1547 points!!


So, with that and the move up to 2k points that my buddies and I have made, I now have 453pts left to spend, bonus! I don't want to mess around with the list too much at this moment in time, as I want to get a good feel of the changes and go from there. At the moment the list only has three troop choices, so first of all I want to address that. More bikes are my first thoughts, but I only own twelve bikes at the moment, so that rules that out for now. Next stop has to be troops in a Wave Serpent, maybe Guardians or Storm Guardians, but I think I want to stick with ten Dire Avengers, the longer ranged guns and 5++ Shimershield does it for me.

Now I know that I could drop the Falcon and have two Serpents with eight Dire Avengers in each, but the Falcon has always been a favourite of mine, and now that it hits on three's instead of four's, I want to give it a fair outing before I ditch it for a second Serpent.


Next is the Seer Council, I will keep the council as it is, but I am planning for the Council to have a different role on the battlefield. With the random powers it now has, nothing is going to be set in stone, it will either be as good as or even better than it was in the old days, or it could end up just being an expensive jetbike squad that can't score. So, with that said, I don't want the Farseer in that unit to be my Warlord, just in case the dice gods don't favour me! No, the Warlord role is going to have to go to the faithful Jetbike Autarch with Mantle.

I know it's not a perfect list, but I think it's a good starting point to get the Saim-Hann back on the table, which I am very much looking forward to. Battle reports to follow... 

IDIC Hann 2k v1

HQ
1 x IDIC Autarch/Jetbike/Fusion/Blaze/Mask/Mantle (168)
5 x IDIC Warlock/Jetbikes (250)
1 x IDIC Farseer/Jetbike/Spear/Witnessing (135)

TROOPS
10 x IDIC Dire Avengers/Exarch/PW-Shimmershield/Serpent/SL/Stone//Holofield (285)
6 x IDIC Dire Avengers/Exarch/Power Weapon-Shimmershield (108)
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (122)
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (122)

FAST ATTACK
2x IDIC Vypers/SL/Shuriken Cannon/Holofields (170)
2x IDIC Vypers/SL/Shuriken Cannon/Holofields (170)

HEAVY
1 x IDIC Fire Prism/Stone/Holofield (150)
1 x IDIC Fire Prism/Stone/Holofield (150)
1 x IDIC Falcon/SL/Cannon/Stone/Holofield (170)

2000 points
Read more ...

14 June 2013

New Eldar 1500pts List and Battle Report

Nick speaking,

So after picking the bones out of the New Eldar Codex, it's time for some more play testing...


IDIC Eldar (test list)

HQ
1 x IDIC Autarch/Jetbike/Lance/Fusion Gun/Laughing God (145)
2 x IDIC Warlock/Jetbike (100)

TROOPS
6 x IDIC Guardian Jetbikes/2x Cannon (122)
6 x IDIC Guardian Jetbikes/2x Cannon (122)
10 x Dire Avengers/Exarch/Power Weapon - Shimmershield (150)
1 x IDIC Wave Serpent/Scatter Laser/Holofields (135)

FAST
10 x Warp Spiders/Exarch (200)
5 x Shining Spears/Exarch/Lance (145) 
3 x IDIC Vypers/Shuriken Cannons/Scatter Lasers/Holofields (240) 

HEAVY
1 x IDIC Fire Prism/Holofields (140) 

Points 1499

 
Read more ...

11 May 2013

Army List Clinic - Tournament Eldar Help

Rob speaking,

Thank you to everyone who has submitted their army lists to our Clinic, In today's post we will have a look at an Eldar 1000 point tournament list...
Email in:

Hi, I was wondering what you thought of this list which i was thinking of taking to a tournament. This is my first tournament for 40k and its only 1000 points, a points level that i haven't played for quite some time. 

Farseer - 90
runes of warding, guide

5 Dire avengers - 60

5 Dire avengers - 60

5 Dire avengers - 60

3 War walkers - 180
scatter lasers

5 Fire dragons - 80

Wave serpent - 110
twin linked shuriken cannon, shuriken cannon

5 Fire dragons - 80

Wave serpent - 100
twin linked shuriken cannon

5 Fire dragons - 80

Wave serpent - 100
twin linked shurkien cannon

Now the basic plan for the list is to send the fire dragons after the scary units the opponent has, the farseer will guide the war walkers and they will take out any heavy weapons squads or general irritating units. The dire avengers need to take objectives and possibly shoot at what ever they can. 

In the area we have a lot of ork, chaos space marines and daemon players so i have no idea if i should change my list to go after them or not. Any changes you can make would be great, as 1000 points isn't quite my strong point.

Thanks for any help

Hi there,

Thanks for taking the time to email the army list clinic, I’ve taken a look at the list and some weaknesses immediately jumped out at me, so here is the list I propose using similar units you’re already using:

Farseer - runes of warding, guide – 90

6 Dire avengers – 72
Wave Serpent – twin linked shuriken cannon – 100
3 Jetbikes – 66
3 Jetbikes – 66

6 Fire dragons – 96
Wave serpent – twin linked shurkien cannon – 100
8 Fire dragons – 128
Wave serpent – twin linked shurkien cannon – 100

3 War walkers – 6x scatter lasers – 180

998

3x Scoring units are enough at 1000pts, but I’ve swapped out 2x 5 Dire Avengers for 2x 3 Jetbikes, Five Dire Avengers on foot won’t get anywhere and will struggle to hold onto objectives, the Jetbikes are much better, they go in reserve and turbo boost about until turn 5 where they go wherever they want and score/contest, they are much more durable and much more mobile, so make for an all round better choice.  

I’ve also tweaked the Fire Dragons, dropping one unit and adding to the other 2 units, the unit of 8 has the Guideseer in, remember you cannot use Guide out of vehicles so these will benefit the most, Fire Dragons can deal with most things on the game so make for a great choice.  

The third Wave Serpent is given to the Dire Avengers for mobility and durability, giving you 3 very mobile scoring units.

Read more ...

3 April 2013

Army List Clinic - Eldar Help

Nick speaking,

Thank you to everyone who has submitted their army lists to our Clinic, we hope that our responses have given you some pointers and have been useful. In today's post we will have a look at a list submitted by an IDICBeer YouTube subscriber and his Eldar...
Email in:

Hello IDICBeer,

thank you for a great job you do with all those videos. It made me write you this message to ask you for a help with Eldar, if you wouldn't mind.

I play GK in a very small, friendly, but competitive group against SM, CSM, Necron and Tau (maybe an Ork player will join us). With GK, I do very well, however I expect Eldar to be much more difficult to play.

Right now we're around 1250 pts. (because of Planetary Empire bonuses, armies are usually bigger, like up to 1650 pts or so). Our meta game favours heavy firepower (Dreadnought, Doomsday Arch, Annihilation Barge, Forgefiends, Broadsuits, Land Riders etc.) and the battles are mostly shooty.

I can't decide what to try with Eldar in order to not be utterly crushed -- I don't expect as powerful army as my GK feels, but I'd like to stay on par with others.

What list(s) for 1250 pts would you recommend? Why to pick certain units? How to play the army? How to sneak past the heavy firepower of my opponents with kinda low-T low-AV units Eldar have?

Thank you very much for any suggestions and your time.

Best wishes


Lockear

Hi Lockear

Thanks very much for your email, I am very pleased to have the opportunity to see if I can come up with something that may help you. You don’t mention any limitations with regards to the models you have, so I will run with that...

First, smaller games are even more of a challenge for such an old, unforgiving Codex, but that doesn’t mean we can’t take your Eldar into the game without a good fighting chance. I would like to be able to give you several options, but as I see it, the best way to go is to just run with the best units in the Codex that the points will allow for.

So, first up will be two Fire Prisms, take them bare boned to keep the points down. They will give you some nice long range variable stat firepower. Running with them would be two small bare boned units of Fire Dragons in Wave Serpents. I would run with Scatter Lasers myself, as the twin linked side of them will probably be your best AA on the table as well.  That is your firepower sorted out to deal with all the high AV you will be facing.

Now we need to sort the troops and HQ out, and again this is a tough one if we want to take all the goodies as well. First we need the troops to work in line with the rest of the army, so I would forget ground troops like Guardians and Rangers, they are good, but won’t fit the type of army we need to go for to compete with your meta. I would opt for a strong core of Dire Avengers in a Wave Serpent with a Farseer, You could stick a Bright lance on this Serpent if you wanted some long range anti AV13/14, but they are expensive. The Farseer should have Fortune and Runes of warding for the anti pysker ability. I would then run along side that two units of jetbikes, these will be your fast moving troop choices. The army should look something like this…

1x Farseer/Fortune/RoW (100)
10x Dire Avengers/PW-Shield/Bladestorm/Wave Serpent/Scatter Lasers ( 277)
5x Jetbikes/1x Cannon (120)
5x Jetbikes/1x Cannon (120)
5x Fire Dragons/Wave Serpent/Scatter Lasers (195)
5x Fire Dragons/Wave Serpent/Scatter Lasers (195)
1x Fire Prism (115)
1x Fire Prism/Cannon (125)
1247 pts

In the end we had a few points left over so I stuck a Cannon on a Prism, quite useful if you use that Prism to combine beams, as you can also shoot the Cannon at another unit as well, as per the Eldar FAQ.

So that’s the list, but how to run it? First up, you will have to use the army as a whole, try to keep the army together and use the entire force of your warhost against your enemy. Ideally, you will want to go first if you can, get your Farseer tank fortuned up and the warhost into position to attack. Going second does have some advantages though, especially if you want to grab those objectives with your jetbikes turn five.

One thing to bear in mind for Eldar at the moment is how important secondary objectives are, in reality you need to treat them as Primary objectives. ALWAYS think about taking First Blood (the best one as it cannot be shared) and Linebreaker (which should be doable with your fast army). Slay the Warlord is going to be subject to what is on the table, but the key thing to remember is, if you have more Secondary objectives than your opponent and you can contest/draw on Primary objectives, then you win, and Eldar at the moment find it much easier to tie Primary then win them.

Taking the list up in points, and I would start by increasing the Jetbike units to six strong with an extra Cannon and then a Warlock with Embolden in each, the re-roll leadership is invaluable in keeping them around longer. From then on, a nice distraction unit of Swooping Hawks jumping up and down works well, including getting Linebreaker for you, or maybe some Warp Spiders. Then you could just start adding units you like and see how it goes.

Hope that helps, let me know how you get on.

If any of our Readers would like to offer any suggestions, please feel free to comment below, and if you would like to submit one of your army lists to us to have a look at, you can do so here: listclinic.idicbeer@gmail.com

Read more ...

24 February 2013

Eldar Doom! We will adapt...

Nick speaking,

After my initial knee-jerk reaction to the last Eldar FAQ, where Farseer Psychic Powers that do not require line of sight to the target, cannot be used whilst embarked on a Transport! It got me thinking about the 6th Edition Mechdar list that I have been playing. My first thoughts were that the list would be rendered useless with me not being able to cast double Fortune and Doom with Eldrad, but maybe that initial reaction was a bit hot headed, so lets take a look at what this really means for my Mechdar and see how I can adapt.

First up, here is my list as it stands...

IDIC Mechdar

HQ

1 x IDIC Eldrad (210)

TROOPS

10 x Dire Avengers/Exarch/Power Weapon/Shimmer Shield/Bladestorm (162)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
              *IDIC Warlock Jetbike/Embolden (50)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
              *IDIC Warlock Jetbike/Embolden (50)

ELITES

5 x Fire Dragons (80)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
5 x Fire Dragons (80)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)

FAST ATTACK
 
5 x Swooping Hawks/Exarch/Skyleap (132)

HEAVY SUPPORT

1 x IDIC Fire Prism/Shuriken Cannon (125)
1 x IDIC Fire Prism (115)
1 x IDIC War Walker/2x Scatter Laser/Spirit stone (65)

Points 1748


In this army, Eldrad joins the Dire Avengers in a Wave Serpent. He then HAD the ability to either Guide the Fire Prisms, Doom units in range, and Fortune anything he needed to. Now of course, all he can do is double Fortune his Serpent and the Dire Avengers inside the tank and maybe Guide the Serpent with his third power! Well, the Scatter Lasers are already twin linked, so he will only be guiding the Cannon upgrade. That's about his lot now from inside the tank, even if he gets out of it, he can't do any other powers that same turn!


I could keep him in the list and run with what I have at the moment, just taking the hit and accepting what we have, or we could try to adapt. The obvious choice is to get a Jetbike Seer Council, then I can use any powers with no problem at all, but I don't want a total re-write of my list. I am already playing a Saim-Hann army with a Jet Seer and I have a Foot Council in my Footdar list, so I don't really want them to overlap too much.

So a Seer Council is out, but what about Eldrad? I have been thinking long and hard over this, as I want to basically keep the list as it is, but just adapt it to the new rule as best I can. I could drop Eldrad and have two basic Farseers with Fortune, and Runes of Warding. one to go with the Dire Avengers in Eldrads place and the other to go with one unit of Fire Dragons, as there is nowhere else for her to go!

That change didn't really make much sense, as a Seer with Fire Dragons is going to go down pretty quick just from the nature of what the Dragons need to do in the list, go out, get out, kill something then die! I then got thinking about having two Bike Seers to go with the Jetbike units, not as good as a Seer Council, but the 'Mini Seer' has worked well for me in the past.


The only problem with two Jet Seers with the bikes, is the role the bikes currently take in the list, they are usually just reserving and staying out of trouble so that they can claim any objectives at the end of the game, so I might as well just stick with Eldrad. This then brings me onto my final conclusion, a bit of a compromise between the two. One Foot Farseer to join the Dire Avengers and one Jet Seer to join one of the Jetbike units.

I think this could work well, it gives me the chance to Doom, Guide and Fortune as needed with the Jet Seer, and lets me have Fortune up on the Dire Avenger Wave Serpent, which being Troops, is the tank I need to keep up for as long as possible. OK, so here is my new adapted Mech list, let me know what you think...

IDIC Mechdar v2

HQ

1 x IDIC Farseer/Jetbike/Fortune/Doom/Guide/Stones (180)
1 x IDIC Farseer/Fortune/Runes of Warding (100)

TROOPS

10 x Dire Avengers/Exarch/Power Weapon/Shimmer Shield/Bladestorm (162)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
              *IDIC Warlock Jetbike/Spear/Embolden (53)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
              *IDIC Warlock Jetbike/Spear/Embolden (53)

ELITES

5 x Fire Dragons (80)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
5 x Fire Dragons (80)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)

FAST ATTACK
 
5 x Swooping Hawks/Exarch/Skyleap (132)

HEAVY SUPPORT

1 x IDIC Fire Prism (115)
1 x IDIC Fire Prism (115)

Points 1749

Sadly I had to drop the War Walker to get them in, but he was just a little distraction unit anyway, so I don't think it will have much of an impact on the list
Read more ...

9 December 2012

First Footdar Game Vs Orks

Nick speaking,

My first ever YouTube video I did was a battle report for my Eldar, and I got slaughtered. So it only seems right that my 300th video on YouTube has to be a battle report with my Eldar also, and hopefully this time I will turn it around. I was up against Orks and I had my new foot list ready to go into battle for the first time...

IDIC Footdar V1

HQ
1 x IDIC Eldrad (210)
1 x IDIC Farseer/Spear/Doom/Fortune/Guide/Mind war/Runes of witnessing/Stones (183)
8 x IDIC Warlocks/4x Spears/5x Destructor/2x Embolden/1x Enhance (297)

TROOPS
8 x Dire Avengers/Exarch/Power Weapon/Shimmershield/Bladestorm (138)
8 x Dire Avengers/Exarch/Dual Cats/Bladestorm (128)
10 x IDIC Guardians/Scatter Laser (95)
10 x IDIC Guardians/Scatter Laser (95)
10 x IDIC Guardians/Scatter Laser (95)

ELITES
8 x Fire Dragons (128)
8 x Fire Dragons (128)

FAST
5 x Swooping Hawks/Exarch/Skyleap (132)

HEAVY
1 x IDIC Support Weapon/Shadow Weaver (30)
1 x IDIC Support Weapon/Shadow Weaver (30)
1 x IDIC War Walkers/Scatter Laser (60)

1749



Read more ...

24 November 2012

Footdar First!

Nick speaking, 

Right, the next stage for the IDIC Eldar is a foot list. There are a few reasons for me taking my Eldar in this direction. First, I am still unsure how to run my Harlequin themed list in 6th Edition, where two groups of Pathfinders are just not going to cut it anymore. So, I want to try out foot Guardians and Dire Avengers to see how they fair nowadays. As previously discussed, I am also experimenting with Support Weapons at the moment, which could fit into my Harlie list as well.

I already have my 6th Edition Mechdar list tweaked and ready to go, which is where I am aiming all my painting time towards at the moment, getting the final few units finished. My fully painted 5th Edition Saim-Hann army is also in the process of being updated, but that will be for a future post. So why a different foot list? Why not concentrate on the Harlies?

Well, apart from my Harlequin army, which has little points left over after buying thirty Harlequins for experimenting too much, I have never really played a Footdar army, so that is the main reason. I’ve also had a bit of an itch for Footdar recently, after seeing a fair few armies around on the Blogs. One of those armies is based around a Foot Seer Council, with Eldrad and a Farseer rocking their stuff with them. A Footseer really appeals to me because I have never used my Warlocks on foot before, and as I have my Jetbike Warlocks all magnetised to go on foot, I would really love to try them out.


I hope I can gain some extra experience of playing Eldar through this new army concept.  Moving away from Wave Serpents and the like and having all the units on foot sounds like a bit of a Challenge to me, which I am sure will increase my depth of knowledge with the Eldar. Hopefully, this new footlist will also give me some inspiration to help me adapt my Harlequin list as well.

Here is my new list. The Farseers and Warlocks go up front with both Dire Avenger groups either side. Behind them will be two groups of Fire Dragons, with three groups of Guardians behind them. Two support Weapons will give some covering fire with a single Skyleaping Hawk unit. I also have a single War Walker with dual Scatter Lasers, who will flank as a cheap distraction unit. That’s a model count of eighty models compared to the forty four in my Harlequin list, so I am really looking forward to playing this army for the first time...

IDIC Footdar V1

HQ
1 x IDIC Eldrad (210)
1 x IDIC Farseer/Spear/Doom/Fortune/Guide/Mind war/Runes of witnessing/Stones (183)
8 x IDIC Warlocks/4x Spears/5x Destructor/2x Embolden/1x Enhance (297)

TROOPS
8 x Dire Avengers/Exarch/Power Weapon/Shimmershield/Bladestorm (138)
8 x Dire Avengers/Exarch/Dual Cats/Bladestorm (128)
10 x IDIC Guardians/Scatter Laser (95)
10 x IDIC Guardians/Scatter Laser (95)
10 x IDIC Guardians/Scatter Laser (95)

ELITES
8 x Fire Dragons (128)
8 x Fire Dragons (128)

FAST
5 x Swooping Hawks/Exarch/Skyleap (132)

HEAVY
1 x IDIC Support Weapon/Shadow Weaver (30)
1 x IDIC Support Weapon/Shadow Weaver (30)
1 x IDIC War Walkers/Scatter Laser (60)

1749
Read more ...

11 September 2012

6th Edition Mechdar List v1

Nick speaking,

With my three Wave Serpents now painted up, it's time for me to revisit my Mechdar list. To be fair, with 6th Edition changing quite a few things up, it's more like starting fresh with this list, rather than a few tweaks here and there. So what to put in my newly painted Wave Serpents? Sadly Howling Banshees are out, but Fire Dragons are still holding up as the main Elites Choice in the Codex. I want to keep the units cheap though, so two small units of five Dragons for two Serpents it is. The third Serpent is going to have to have a maxed out Dire Avenger unit as usual, with the Exarch exchanging his dual cats for a power weapon and Shimmer Shield to offer them a bit more survivability. The third Serpent will also carry my HQ, which will be Eldrad, instead of the usual Farseer. As for the Wave Serpents themselves, I am currently just taking Scatter Lasers with the Shuriken Cannon upgrade, I really can't see the need for Spirit Stones or any of the extra Engines upgrades.



Unfortunately my Falcon and it's small Dire Avenger unit is just going to have to go in this list. I just cannot seem to justify taking the Falcon anymore and the small Dire Avenger unit it carried is just not cut out for the tasks needed in 6th. The tank itself has lost it's survivability and in most missions will not be able to score for me easily. My two Fire Prisms are staying in though, but once again I have dropped all the upgrades except for one Shuriken Cannon, as I had ten points left over at the end. It is amazing how many extra points you get when you dumb down the tanks a bit, which is great, as I now need to pack in some extra troops. Two groups of six Jetbikes with an Embolden Warlock in each will now join my Mechdar list, leaving me with enough points for an annoying group of Swooping Hawks and a single flanking War Walker as a cheap distraction unit.


Here is my final list, any thoughts and comments are most welcome...

IDIC Mechdar v1

HQ

1 x IDIC Eldrad (210)

TROOPS

10 x Dire Avengers/Exarch/Power Weapon/Shimmer Shield/Bladestorm (162)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
              *IDIC Warlock Jetbike/Embolden (50)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
              *IDIC Warlock Jetbike/Embolden (50)

ELITES

5 x Fire Dragons (80)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
5 x Fire Dragons (80)
              *IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)

FAST ATTACK
 
5 x Swooping Hawks/Exarch/Skyleap (132)

HEAVY SUPPORT

1 x IDIC Fire Prism/Shuriken Cannon (125)
1 x IDIC Fire Prism (115)
1 x IDIC War Walker/2x Scatter Laser/Spirit stone (65)

Points 1748
Read more ...

19 November 2011

Free New Necron Codex Army List Editor

Nick speaking,

I have previously said that the Internet is full of some very talented and generous people, and one of my fellow YouTubers matteo311GameMovies is exactly one of those people. Matt has now updated his Free Necron army list editor for the new Codex, and I have to say a big thank you to him for all his hard work on it. I have been using it and I think it's amazing.

All you have to do is download it, click the options and enable the content, then press run. You will notice the two finished advanced Necron and Eldar editors at the top, but wait, there's more. You will also notice he has added some simple, work in progress editors for many other armies that he is working on as well.
 
Please feel free to download the programme here, and don't forget to check out, subscribe and give feedback to Matt over on his YouTube channel, where you will be able to see his fantastic illuminated Necron terrain as well.

Read more ...

3 October 2011

Last Saim-Hann list tweaks (for now anyway)

Nick speaking,

My current Saim-Hann list is based around all the units I currently have painted. I do intend to switch things about as I gradually paint up other units, but until then, I am working around my painted stuff only. Here is my previously tweaked list, which I am currently working on painting the last five Dire Avengers for at the moment... 

HQ
1 x IDIC Farseer Jetbike with Spear/Doom/Fortune/Guide/Warding/Witnessing/Stones (208)
4 x IDIC Warlock Jetbikes with Spear/Destructor (232)
1 x IDIC Warlock Jetbike with Witchblade/Embolden (50)

TROOPS
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (152)
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (152)
5 x IDIC Dire Avengers (60)
1 x IDIC Falcon with Missile Launcher/Shur Cannon/Stone/Vectored Engines/Star Engines/Holofield (225)

FAST ATTACK
2x IDIC Vypers with Star Cannon/Shuriken Cannon (160)
2x IDIC Vypers with Scatter Lasers/Shuriken Cannon (140)

HEAVY
1 x IDIC Fire Prism with Shur Cannon/Stone/Star Engines/Holofield (185)
1 x IDIC Fire Prism with Shur Cannon/Stone/Star Engines/Holofield (185)

1749 points

I am pretty happy with the list, but I have come across a few last tweaks that I seem to need. Armour thirteen and up, does cause me problems, I know I can combine my Prism beams to get to Strength ten, but with three Soul Grinders in one of my opponents list and Land Raiders floating about, I feel I need to get a Lance weapon in the list as well. I currently have the Missile launcher on the Falcon so that I can have the option to move 12", and still fire the strength four Plasma, but I think I am going to have to switch the gun over to a Bright Lance instead. It's not as great as on a twin linked Wave Serpent, but hopefully I will be able to guide it at the beginning of the game anyway.

So why no Wave Serpents? Well mainly as I haven't painted them yet, but also, I just love Holofields. The Falcon can be made scoring with just five Dire Avengers, sit back and gun down stuff, drop the Avengers off on an objective and then contest if needed, and of course it can tank shock. That's why I only have two Jetbike squads instead of the usual Saim Hann three. I prefer a Troops choice in a tank to another Jetbike unit, for now anyway.

The last tweak is on the Seer Council. Although I love the Singing Spear locks for the versatility, one attack in close combat just doesn't cut it, compared to the Whichblade's two attacks. This is even more noticeable when you charge in with the blades, giving you three attacks on the charge is actually quite good...


Now my final list looks like this, for now anyway! Any comments and thoughts welcome...

HQ
1 x IDIC Farseer Jetbike with Spear/Doom/Fortune/Guide/Warding/Witnessing/Stones (208)
4 x IDIC Warlock Jetbikes with Witchblade/Destructor (220)
1 x IDIC Warlock Jetbike with Spear/Embolden (53)

TROOPS
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (152)
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (152)
5 x IDIC Dire Avengers (60)
1 x IDIC Falcon with Brightlance/Shur Cannon/Stone/Vectored Engines/Star Engines/Holofield (235)

FAST ATTACK
2x IDIC Vypers with Star Cannon/Shuriken Cannon (160)
2x IDIC Vypers with Scatter Lasers/Shuriken Cannon (140)

HEAVY
1 x IDIC Fire Prism with Shur Cannon/Stone/Star Engines/Holofield (185)
1 x IDIC Fire Prism with Shur Cannon/Stone/Star Engines/Holofield (185)

1750 points
Read more ...
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