Nick speaking,
After my initial knee-jerk
reaction to the last Eldar FAQ, where Farseer Psychic Powers that do not require line of sight to the target, cannot be used whilst embarked on a Transport! It got me thinking about the 6th Edition Mechdar list that I have been playing. My first thoughts were that the list would be rendered useless with me not being able to cast double Fortune and Doom with Eldrad, but maybe that initial reaction was a bit hot headed, so lets take a look at what this really means for my Mechdar and see how I can adapt.
First up, here is my list as it stands...
IDIC Mechdar
HQ
1 x IDIC Eldrad (210)
TROOPS
10 x Dire Avengers/Exarch/Power Weapon/Shimmer Shield/Bladestorm (162)
*IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
*IDIC Warlock Jetbike/Embolden (50)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
*IDIC Warlock Jetbike/Embolden (50)
ELITES
5 x Fire Dragons (80)
*IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
5 x Fire Dragons (80)
*IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
FAST ATTACK
5 x Swooping Hawks/Exarch/Skyleap (132)
HEAVY SUPPORT
1 x IDIC Fire Prism/Shuriken Cannon (125)
1 x IDIC Fire Prism (115)
1 x IDIC War Walker/2x Scatter Laser/Spirit stone (65)
Points 1748
In this army, Eldrad joins the Dire Avengers in a Wave Serpent. He then
HAD the ability to either Guide the Fire Prisms, Doom units in range, and Fortune anything he needed to. Now of course, all he can do is double Fortune his Serpent and the Dire Avengers inside the tank and maybe Guide the Serpent with his third power! Well, the Scatter Lasers are already twin linked, so he will only be guiding the Cannon upgrade. That's about his lot now from inside the tank, even if he gets out of it, he can't do any other powers that same turn!
I could keep him in the list and run with what I have at the moment, just taking the hit and accepting what we have, or we could try to adapt. The obvious choice is to get a Jetbike Seer Council, then I can use any powers with no problem at all, but I don't want a total re-write of my list. I am already playing a Saim-Hann army with a Jet Seer and I have a Foot Council in my
Footdar list, so I don't really want them to overlap too much.
So a Seer Council is out, but what about Eldrad? I have been thinking long and hard over this, as I want to basically keep the list as it is, but just adapt it to the new rule as best I can. I could drop Eldrad and have two basic Farseers with Fortune, and Runes of Warding. one to go with the Dire Avengers in Eldrads place and the other to go with one unit of Fire Dragons, as there is nowhere else for her to go!
That change didn't really make much sense, as a Seer with Fire Dragons is going to go down pretty quick just from the nature of what the Dragons need to do in the list, go out, get out, kill something then die! I then got thinking about having two Bike Seers to go with the Jetbike units, not as good as a Seer Council, but the 'Mini Seer' has worked well for me in the past.
The only problem with two Jet Seers with the bikes, is the role the bikes currently take in the list, they are usually just reserving and staying out of trouble so that they can claim any objectives at the end of the game, so I might as well just stick with Eldrad. This then brings me onto my final conclusion, a bit of a compromise between the two. One Foot Farseer to join the Dire Avengers and one Jet Seer to join one of the Jetbike units.
I think this could work well, it gives me the chance to Doom, Guide and Fortune as needed with the Jet Seer, and lets me have Fortune up on the Dire Avenger Wave Serpent, which being Troops, is the tank I need to keep up for as long as possible. OK, so here is my new adapted Mech list, let me know what you think...
IDIC Mechdar v2
HQ
1 x IDIC Farseer/Jetbike/Fortune/Doom/Guide/Stones (180)
1 x IDIC Farseer/Fortune/Runes of Warding (100)
TROOPS
10 x Dire Avengers/Exarch/Power Weapon/Shimmer Shield/Bladestorm (162)
*IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
*IDIC Warlock Jetbike/Spear/Embolden (53)
6 x IDIC Guardian Jetbikes/2x Shuriken Cannon (152)
*IDIC Warlock Jetbike/Spear/Embolden (53)
ELITES
5 x Fire Dragons (80)
*IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
5 x Fire Dragons (80)
*IDIC Wave Serpent/Scatter Lasers/Shuriken Cannon (125)
FAST ATTACK
5 x Swooping Hawks/Exarch/Skyleap (132)
HEAVY SUPPORT
1 x IDIC Fire Prism (115)
1 x IDIC Fire Prism (115)
Points 1749
Sadly I had to drop the War Walker to get them in, but he was just a little distraction unit anyway, so I don't think it will have much of an impact on the list