Nick speaking,
The Eldar anti-grav tank is a wonderful piece of machinery, but how are you gearing them up? Not so much as the guns you put on them as we all have our own favourites. I'm talking about the upgrade options like Star engines, Vectored engines, Holo-fields and Spirit stones? Ok, lets forget Spirit stones as everybody takes them, all the time no matter what, right?
I currently have one Wave Serpent, one Falcon and two Fire Prisms and I am still in the process of building up my army with the plan of getting myself two more Serpents in the future. I started off in the usual fashion of just using the models that I had purchased so far and trying out the different combinations of units available.
It didn't take me long to discover that Mech Eldar/Saim-Hann style was the first direction I wanted to go and the rest of my efforts have been to get this style of army up first, followed by a Harlequin list and finally onto a Hybrid style list. As you can probably tell I am the type of person who goes all out, rather than taking a fixed list approach. I just love having all the options open to me to play and have some fun with.
Focussing on a IDIC Hann style Army List, lead me to taking all the options on my tanks that are available. After all, I am going to need to keep them in action ready to contest/control for as long as possible.
Holo-fields (wish you could take these on the Wave Serpent) for durability. Star Engines for the extra speed and for some sneaky Eldar cover save tricks and Vectored engines so that I don't go down after the high speed movement when contesting.
So this brings me on to the whole reason of this post. So far I have been very happy with my very expensive versatile tanks. I am at a stage now where I am so used to having my geared up tanks, that I am almost afraid to take the upgrades off! But should I be? Am I missing something? Is less, more? After all I could probably get another tank for the cost of the upgrades?
What are your views on Anti-Grav upgrades? Is less More?
Very much so, IMO.
ReplyDeleteVectored Engines only work if you go flat-out. Going flat-out, means no shooting. Eldar are a Shooting army...no brainer, IMO.
Star Engines, same beef, although they don't cost 15 points more than they're worth, and a re a LOT better than Vectored's.
Even Stones aren't truly a necessity.
One thing never discussed is the unreliability of T5 contesting. The game is more likely to continue than not, and even T6 there is a 50-50 chance. Sure, VEs can push the odds a little in your favour, especially if unable to shoot already, but they cost around 1/6 of another tank ,each. Mounts up pretty damn fast. I used to try using Holo-Fields on Prisms, before I realised that 2 with those, and Stones (as well as the ACTUALLY necessary ChinCannon) cost the same (ish) as 3 with barebones. Kinda obvious at that stage which is more effective, tbh. :)