Nick speaking,
After a few games with another re-vamped Mechdar list that enabled me to get my Wraithknight in, I think I am ready to make a few decisions regarding my Jetbike units. I have noticed that my six strong Jetbike units always go down in one turn of shooting or assault if they get targeted, regardless of how well I am using them! So what is the ideal unit size?
The conclusion at the moment is for me to have four units of three rather than two units of six, I only had four troop slots previously, so I have the space for them. It would also mean that I could drop the two Warlocks I had with the larger bike squades. The Warlocks weren't that great anyway, and sort of went against the idea of reserving them, as I couldn't get the Psychic Powers up from reserve, and then when I did get the chance, failed the Leadership eight roll anyway! With the Warlocks dropped and a few tweaks here and there, I am able to get a second unit of Warp Spiders into the list and fill out my Troops slots at the same time...
HQ
1 x Autarch/Jetbike/Fusion Gun/Blaze/Mantle/Lance/Mask (150)
TROOPS
3 x Jetbikes/1x Shuriken Cannon (61)
3 x Jetbikes/1x Shuriken Cannon (61)
3 x Jetbikes/1x Shuriken Cannon (61)
3 x Jetbikes/1x Shuriken Cannon (61)
10 x Dire Avengers/Exarch - Power Weapon + Shimmershield (150)
Wave Serpent/Scatter Laser/Holofields (135)
10 x Storm Guardians/2x Flamer (100)
Wave Serpent/Scatter Laser/Holofields (135)
ELITES
5 x Fire Dragons (110)
Wave Serpent/Scatter Laser/Holofields (135)
FAST
6 x Warp Spiders/Exarch (124)
6 x Warp Spiders (114)
HEAVY
1 x Fire Prism/Holofields/Spirit stone (150)
1 x Fire Prism/Holofields/Spirit stone (150)
1 x Wraithlord/Suncannon/Scatterfield (300)
Points 1997
Battle report to follow...
Read more ...
After a few games with another re-vamped Mechdar list that enabled me to get my Wraithknight in, I think I am ready to make a few decisions regarding my Jetbike units. I have noticed that my six strong Jetbike units always go down in one turn of shooting or assault if they get targeted, regardless of how well I am using them! So what is the ideal unit size?
The conclusion at the moment is for me to have four units of three rather than two units of six, I only had four troop slots previously, so I have the space for them. It would also mean that I could drop the two Warlocks I had with the larger bike squades. The Warlocks weren't that great anyway, and sort of went against the idea of reserving them, as I couldn't get the Psychic Powers up from reserve, and then when I did get the chance, failed the Leadership eight roll anyway! With the Warlocks dropped and a few tweaks here and there, I am able to get a second unit of Warp Spiders into the list and fill out my Troops slots at the same time...
HQ
1 x Autarch/Jetbike/Fusion Gun/Blaze/Mantle/Lance/Mask (150)
TROOPS
3 x Jetbikes/1x Shuriken Cannon (61)
3 x Jetbikes/1x Shuriken Cannon (61)
3 x Jetbikes/1x Shuriken Cannon (61)
3 x Jetbikes/1x Shuriken Cannon (61)
10 x Dire Avengers/Exarch - Power Weapon + Shimmershield (150)
Wave Serpent/Scatter Laser/Holofields (135)
10 x Storm Guardians/2x Flamer (100)
Wave Serpent/Scatter Laser/Holofields (135)
ELITES
5 x Fire Dragons (110)
Wave Serpent/Scatter Laser/Holofields (135)
FAST
6 x Warp Spiders/Exarch (124)
6 x Warp Spiders (114)
HEAVY
1 x Fire Prism/Holofields/Spirit stone (150)
1 x Fire Prism/Holofields/Spirit stone (150)
1 x Wraithlord/Suncannon/Scatterfield (300)
Points 1997
Battle report to follow...