Nick speaking,
I had this email in the other day asking me for some Necron help...
Email in:
I had this email in the other day asking me for some Necron help...
Email in:
Hey IDIC can u help me and give me some advice on my Necrons? I've got around 1200 points and I'm looking for some help played 4 games won one 1 of them =p
Thanks you soooo much, ok so right now I'm just playing friendly 1000 point games with this pretty mechanised army
Necron 1000 point
HQ:
Overlord 90
Res Orb 30
Mindshackle 15
Pharon 20
Warscythe 10
Phylactery 15
Weave 15
Royal Court:
Lord 35
Res Orb 30
Gauntlet Of Fire 5
Mindshackle 15
Cryptek 25
Nightmare Shroud 10
Veil Of Darkness 30
Troops:
15 Warriors 195
15 Warriors 195
Heavy Support:
Annihilation Barge 90
Doomsday Arc 175
HQ:
Overlord 90
Res Orb 30
Mindshackle 15
Pharon 20
Warscythe 10
Phylactery 15
Weave 15
Royal Court:
Lord 35
Res Orb 30
Gauntlet Of Fire 5
Mindshackle 15
Cryptek 25
Nightmare Shroud 10
Veil Of Darkness 30
Troops:
15 Warriors 195
15 Warriors 195
Heavy Support:
Annihilation Barge 90
Doomsday Arc 175
I also own:
Another Overlord,
5 More warriors,
5 Scarabs,
5 Death MarksThe problem is usually my big bad doomsday arc get blown up first turn, any ways to prevent this?
And another question i have is should i take scarabs and if i do what should i take out, if i should is it worth taking some tomb spiders to go with them?
Email out:
Email out:
OK, I have had a good look over your list and the problem you have with the Doom Ark....
So, lets start with the Ark, as you know the gun is nasty, so it will be a priority for your enemy to take out! The reason why it is going down early game is that you do not have anything else on the table that is threatening enough to take your enemies attention away from the Doomday Ark. Your Lords/Warriors are just sitting around at the back and the Annihilation Barge, although good, is not going to be a target priority over the Doomsday Ark.
There are two options, you could get another unit that will be a distraction, I would suggest Scarabs. The Scarab Farm with Spyders isn't really going to work at this points level, but trust me, even five Scarabs munching on a tank is amazing, and once your enemy sees how good they are, they will become a target priority! They may not be around for long, but they should help keep your Doomsday Ark up for a few turns! Keep the Scarabs in cover for the 3+ cover save and push them forward as a total distraction unit.
Option two is to use deployment to help the Doom Ark! Try and get those cover saves from terrain or maybe put the Anni Barge in front of it for cover! You could also try taking second turn and reserving the Doom Ark, that way it will be able to come on from reserve and shoot it's gun right away, albeit not at full strength. Sadly reserving will give you the random element of when it will come on, but it will help it survive! There is also another way of keeping it alive a bit longer with a Cryptek, which I will come to later..
Troops
OK, so you have thirty Warriors, I would be tempted to change the configuration to one unit of twenty or so depending on the points, and two units of five. Again, there is a reason for this when I come to Crypteks in a moment. The Large group will have the Overlord joined to it and move forward shooting as it goes. The two smaller groups will hold back for taking objectives etc.
Overlord:
The Overlord is a good choice, you could cut down on points if needed by dropping Phylactery, as it's a bit of a luxury at 1000pts, you could even lose Shackles, although it is nice to have.
Crypteks/Court:
Get yourself a Harbringer of destruction with an Eldritch Lance for long range shooting and a Solar Pulse to pop off night fight when needed to keep the Doomday Ark/Scarabs alive for a turn. Put him with one unit of five Warriors. I like the idea of your Veil Cryptek, he is great for last minute objective contesting/grabbing, also he can Veil out of trouble if the enemy closes in on you. I would drop the Nightmare Shroud though to save some points for Scarabs. Failing that, another Lance Cryptek would be a good option. So now we have two small units of Warriors we are in a better position for Crypteks, and the overpriced Lord is not needed as we are going to use the last two units of Warriors in a different way.
What under slug gun are you using on the Ann Barge? Depends on your enemy really, if on foot then Gauss, but if they are more mechanised then Tesla!
OK, so I will leave you with that, hopefully some of it was useful
Nick











The new Spyder does look sweet, but I already have six old ones already! I still haven't decided if I should splash out for three new ones or find three old ones on eBay for the last unit, I think I will wait and see them in the flesh before I make my mind up. Not sure why they have put them on small flying bases though? I see the Tomb Blades are on small bases as well? I think I will up size all mine to match in with the rest of the army. The Tomb Blades look exactly like everyone has converted them to be, which is great all round.
Same for the Stalker really, all those ghost Ark conversions were spot on. I have to admit, I never did like the idea of the Stalker walking on the spine things, I am not a fan of the model design really, I would prefer something hovering like the rest of the army.
Again the Wraiths look nice, but the Whip Coils look like such a weak point and very vulnerable, at least they are not Finecast! I will again, wait to pass full judgement until I see them in the real. I already have six old Wraiths, so another unit of the new minis is not out of the realms of possibility.
So what do you think? Will the new Wraiths and Spyders match in with my old models? Or is it time to start stalking eBay?