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7 June 2014

HELP for HEROES 'Ultramarines' SPOTLIGHT Hero by Kikumiku7

Nick speaking,

So, just in case you are not aware, I am helping to oversee a team of very talented wargamers from the YouTube community, to give you a chance to win a fantastic Ultramarine army, all built up and painted. All the proceeds from this project will go towards the HELP for HEROES charity, which I am sure you will all agree, is a very worthwhile cause. Raffle tickets will go on sale soon, so please watch this space.

In the meantime, here is a taster of what you might be able to win, as our very first model for the army is in, and what an amazing job Kikumiku7 has done for us on this Sargeant/Hero miniature. Kikumiku is one of my most favourite painters on YouTube and he also does commissions, so it's well worth checking his Channel out...

Sargeant/Hero by Kikumiku7






http://battlestation.com.au/
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4 June 2014

Reading 7th Edition - Universal Special Rules

Nick speaking,

Right, so lets take a look at the Universal Special Rules and see what changes there are. I will only note rules that have not been totally copy and pasted, and the first rule change is to the faithful Space Marines...

'And They Shall Know No Fear' The unit no longer gets to regroup the 3" as well as all the other bonuses they have.


Assault vehicles have a listing saying passengers cannot assault the turn the vehicle arrives from reserve.

Armourbane is now an addition D6 for armour penetration instead of 2D6

Barrage Weapons are no longer pinning

Feel No Pain is confirmed that it is not a saving throw and thus can be used even against weapons that say 'no saving throws of any kind allowed' or perils of the warp attacks!

Independent Characters have an extra line saying that they cannot infiltrate with an infiltrating unit unless they have the infiltrate special rule, which was previously in the infiltrate section.

Infiltrate now states that a unit inside a vehicle can infiltrate with their vehicle. It also confirms that infiltrating units cannot charge in their first turn!

Intercept no longer lets you shoot at ground units with Skyfire weapons at normal ballistic skill.

Jink has changed as previously discussed.

Missile Lock now lists that once use only weapons can re-roll failed to hit rolls if not a blast.

Move Through Cover is the same except you are now not slowed down when assaulting through terrain.

Rending against vehicles are no longer AP2, but just use the attackers weapon AP instead

Smash attacks are just a single attack!

Sniper is no longer Pinning or Rending, they are however AP2 on a roll of a six and are now strength four against vehicles.

Split Fire no longer needs you to take a leadership test to do it.

Strike Down attacks can now affect Monstrous Creatures

Supersonic no longer says you cannot hover!

Template Weapons inflict D6 wounds on units embarked in an open topped vehicle or inside a building if they hit the vehicle or fire hatches.

Vectored Strike is now AP2, but is only one attack unless it is against Zooming or Swooping units, where it is D3 attacks. These attacks have the ignores cover special rule.

Zealot units have gone up in the world, they no longer have fearless and hatred special rules, but they automatically pass Pinning, Fear, Morale and regrouping tests. They cannot go to grounds (sounds like fearless to me). They also get to re-roll all failed to hit rolls in the first round of each close combat.

Next up, weapons...

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Last 6th Edition Game!

Nick speaking,

OK, so here was my last 6th Edition game, Space Wolves Vs Sisters. It feels a little like I didn't really get my monies worth from this rule book, lets hope 7th lasts a bit longer!




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1 June 2014

HELP for HEROES 'Ultramarines' Charity Build

Nick speaking,

OK, it's early stages, but running on the back of the huge success we had with our Salamanders charity army, where we raised over £7,000 for the HELP for HEROES charity, we are going to do it all again. This time with the most iconic Space Marine army of all time, Ultramarines!

 
The Chapter we are working on will be the forth company, and at some point in the not too distant future, you will have a chance to win an Ultramarine army, donated, built and painted by the very talented YouTube community. All the proceeds from the project will once again go towards all the fantastic work done by the HELP for HEROES charity, which I am sure you will all agree is a very worthwhile cause.


The project is being headed up by IDICBeer and Siege Studios, and we are aiming to raise as much money as possible for the cause. We have an awesome team of contributors for this years army, including some new faces that have joined the project. A big thank you to all that are donating, buying, converting and painting minis for us, and a massive thank you to Battlestation for their very welcome sponsorship of the project. I have made a dedicated page on the Blog, where you will be able to find links to all the Channels involved and keep up to date with the armies progress, including pictures of finished work, and a list of all the units we have for the army so far. It will also be the go to page for buying tickets to win the army when we get to that stage.

http://battlestation.com.au/

If you have any questions or have any ideas to help the project, please contact us here:
salamanderscharityarmy@gmail.com

Please click the share buttons at the bottom of this post, as that really, really help us out!

So what is IDICBeer going to do for the army? Well, lets take a look...


Lots more to come!
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