It seems like most of my previous army lists for my Tyranids are going to have major problems with the new 6th Edition rules. We all know the reasons for this, no assaulting from Reserve or the Flank, no full reserves, Overwatch etc. I will have a closer look at these sort of things in a future post where I will talk about how 6th Edition is going to effect my Tyranids. For now though, and for my first game with the Nids against Blood Angels, I wanted to have a bit of fun and try out some of the new rules. My first list is designed to get as many little bugs down as I could, although I did also want to have a go with some Ravener as well. I did originally have two units of Genestealers in the list, but I swapped them out for DoM in a pod at the last minute to bring a little extra distraction to the army...
HQ
1 x Tyranid Prime/Lash-Whip and Bone Sword/Regeneration (105)
TROOPS
20 x Hormagaunts (120)
20 x Hormagaunts (120)
20 x Termagants (100)
20 x Termagants (100)
10 x Genestealers (140)
ELITE
ELITE
Doom of Malan'tai (90)
Mycetic Spore/Cluster Spines (50)
Mycetic Spore/Cluster Spines (50)
FAST ATTACK
5 x Ravener/Scything Talons/Rending Claws (175)
Great report once again mate! :D
ReplyDeleteThose Nids are still a threat!
Cheers mate, my buddy and I will be talking about the time he rolled three sixes for his Doom of Malan'tai Spirit Leech test for years to come lol
ReplyDeleteThat was an epic fail, I got a 16 when failing, but was against Paladins, so it got allocated out, but an 18!! lol.
ReplyDeleteDamn those Paladins, there should be a special rule that says you can take two DoM against them =) lol
ReplyDeleteYeah Paladins are NASTY, it's only got better in 6th, I'm really starting to get the hang of them now, have tabled my last two opponents. 2 Dooms would be pretty insane, but still not on the same level as a Paladin squad :p
ReplyDelete