So, after my intro post the other day, I briefly talked about what army I’m currently using, Guard with Allied Space Wolves for those who missed it. This list has evolved quite a bit since it’s inception, I was originally running Space Wolves with Guard allies, but I have enjoyed using the guard way too much, so much so, they became the primary army.
I have been play testing a whole heap of lists for a good couple of months now in preparation for Caledonian Uprising 2013, Caledonian is a tournament I’m attending this January, last year Caledonian was my first tournament since coming back to playing 40k in late 2011, I had a real laugh and met people I now consider friends. So I have to say, anyone who’s not been to a tournament or is put off by the reputation of “tournament players”, I say give it a go! I’ve had nothing but fun, yet challenging games, win or lose!
So what is the army I hear you ask?
Primary Detachment: Imperial
Guard
HQ1: Lord Commissar (70) Power
Axe (10) [80]
HQ2: Company Command Squad (50)
[50]
Troop1: Veteran Squad (70)
Lascannon (20) [90]
Troop2a: Platoon Command (30)
[30]
Troop2b: Infantry squad (50)
Power Axe (10) Meltabomb (5) [65]
Troop2c: Infantry squad (50)
Power Axe (10) Meltabomb (5) [65]
Troop2d: Infantry squad (50)
Power Axe (10) Meltabomb (5) [65]
Troop2e: Infantry squad (50)
Power Axe (10) [60]
Troop2f: Infantry squad (50) [50]
Fast1: Vendetta (130) Heavy
Bolters (10) [140]
Fast2: Vendetta (130) Heavy
Bolters (10) [140]
Fast3: Vendetta (130) [130]
Allied Detachment: Space Wolves
HQ1: Rune Priest (100) Master of
Runes (50) Jaws of the World Wolf (0), Living Lightening (0) [150]
HQ2: Rune Priest (100) Storm
Caller (0), Jaws of the World Wolf (0) [100]
Elite1: 3 Wolf Guard (54) 2
Terminator Armour (2x15) 2 Power Fists (2x10) 1 Bike (35) [139]
Troop1: 10 Grey Hunters (150) 2
Plasmaguns (1x10, 1xfree) [160]
Troop2: 10 Grey Hunters (150) 2
Plasmaguns (1x10, 1xfree) [160]
Fast1: 3 Hyperios Air Defence
Battery (3x35) [105]
As you can see it’s a pretty
blunt list, the guard will run, yes, run at the enemy until in rapid fire
range, where they will remove basically any Infantry unit in the game! By
moving so aggressively I hope to take control of the midfield, backed up by the
20 Grey Hunters they make a formidable foe. My anti-tank/flyer comes from 4
things, the Hyperios Battery and 3 Vendettas which are made much more reliable
from the Comms relay, which will usually be manned by the Veteran squad or the
either the Platoon or Company command squads.
Allowing the Guard to do as they
please, they are boosted by the Rune Priests psychic powers, the Priests will
usually be taking the Divination or Biomancy powers of which most of these will
be vital to the success of this list. Buffing the Guard makes them super tough
and/or super killy.
The round 1 draw has been made and
I’ll be facing Dave Williamson and his Tyranids, from the looks of things it’s
a fairly straight forward list, 2 Hive Tyrants 1 flying, 1 on foot, Doom in pod,
3 Hive Guard, 2 Zoanthropes, Termagaunts, Tervigon, 3 Warriors with shooting
and combat load outs, 30 Hormaguants, 20 Gargoyles, 2x1 Biovores. To me, this looks like a mix of shooting and
combat, which is not something you typically see in a Nid list, usually it's either one
of the other.
Looks like a solid list to me mate, good luck at the event and have lots of fun :D
ReplyDeleteI run a Space Wolf with IG allies list and I have to say that the flamer in each of my IG squads are invaluable. I highly recommend adding them to your army as they provide you with both an offensive weapon and a defensive one (over watch) that add a tone of wounds when it comes to shooting.
ReplyDeleteCool list loads to work with I'm starting a new guard list and its interesting to see how your using them here. I need to look at the comms relay in more detail sounds good. Is IDICBEER going to the tourney with you?
ReplyDeleteHey Panda, I have used flamers in the passed, but I found that many of the people I played against in playtesting either shot the blob up or ignored it and concentrated on the other aspects of the list to get a result. So the flamers where null and void in about 12-15games, 3 of the games I did get to fire them, they were of little use (overwatch against Terminators, killed a 5 man tactical squad (which the blob would do anyway) and overwatch against Wraiths).
ReplyDeleteBut we'll see how the tournament goes.
Cheers mate, I certainly will!
ReplyDelete