Rob speaking,
Thank you to everyone who has submitted their army lists to our
Clinic,
we hope that our responses have given you some pointers and have been
useful. In today's post we will have a look at a list submitted by our reader Adam and his Imperial Guard list.
Email in:
Hi chaps
It's my guard list! I am looking to make my 1500pt list better please!
So here's the list and thanks for your efforts and time in advance lads
Dunks Guard
Company command squad
Vox caster
Grenade launcher
3 vets
In chimera
Platoon
Platoon command squad
Platoon commander
Vox caster
3 guardsmen
3 infantry squads
Sergt combat weapon
Vox caster
Flamer
Auto cannon
5 guardsmen
A commisar will be attached to only one squad in the middle to stop um running
Squads 2 & 3 as above without commisar
These sit behind my aegis defense line with quad gun
Veteran squads x2 both as below
Sergt combat weapon
3x plasma
Vox caster
5 vets
In chimera
Fast attack
2x vendettas twin las and h.v Bolters
Leman russ with hv bolter no sponsons mind
Manticore
Marbo!
Think this is 1420 so have some to spend sentinel???? Perhaps
Let me know your thoughts and thanks again lads
Cheers
Adam
I think your original list has a lot of things that don’t add
much to the list, dropping these free up a lot of pts.
So going through the list, your list at present is on
1500pts exactly, but by dropping the commissar from an infantry platoon, it
doesn’t add much if you don’t want to ‘blob’ up and combine multiple infantry
platoons, have a squad hang around in combat could cost you in certain
situations, the flamers on the infantry platoons don’t add much either, the
rest of the list is solid.
Marbo is a tough one, on one hand he’s fantastic, the
Demo charge causes all sorts of issues, the fact he doesn’t scatter, has
stealth, is a single model, so can be easy to hide. But he is a one hit wonder,
if he arrives turn 2, he becomes a first blood target in the KP game, so he’s
also a liability. I personally prefer to use a more reliable choice.
Here is the list I would use:
Company Command – 4 Plasmaguns, Vox, Chimera – 175
Platoon Command – 3 Flamers, Chimera – 100
Infantry squad – Vox, Autocannon – 65
Infantry squad – Vox, Autocannon – 65
Infantry squad – Vox, Autocannon – 65
Veteran squad – 3 Meltaguns, Vox, Chimera – 160
Veteran Squad: 3x Plasma, Vox, Chimera – 175
Vendetta – heavy bolters – 140
Vendetta – heavy bolters – 140
Leman Russ – 150
Manticore – 165
Aegis Defence Line – Quadgun – 100
1500pts
So whats changed?
Lots more special weapons, the command squad has Plasma,
choosing plasma over melta gives you range, they are your warlord choice at
1500pts, melta means you have to get close and their job of popping tanks/MCs
will basically be a suicide run, this will gift wrap your opponents Warlord,
plasma makes it a bit more difficult to obtain and they can sit back a little
bit.
Melta on a Veteran squad, these add a bit of variety to
your Mech wing and will take some of the strain off the Vendettas which will be
busy shooting down other flyers, the Platoon Command have been given flamers
for toasting hordes, all the Chimeras should have heavy flamers as well.
Although you have lost as stubborn troops choice, you still
have 6 scoring units and a lot of threats! The Platoons can all hide behind the
Aegis, which can cover multiple objectives if your placement is right, so they
should never need to leave the safety of the 4+/2+ cover, while they can still
effect the game with the Autocannon in each squad.
Notes on changes:
If you’re not happy dropping the Marbo, I would drop the
Platoon Commands Chimera, the platoon command can go in a Vendetta.
Please feel free to comment with your thoughts on Adams list, and if you want to submit one of your army lists to us, please do so here
listclinic.idicbeer@gmail.com