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17 April 2013

Army List Clinic - Imperial Guard Help

Rob speaking,

Thank you to everyone who has submitted their army lists to our Clinic, we hope that our responses have given you some pointers and have been useful. In today's post we will have a look at a list submitted by our reader Adam and his Imperial Guard list.
Email in:

Hi chaps

It's my guard list!
I am looking to make my 1500pt list better please!
 
So here's the list and thanks for your efforts and time in advance lads


Dunks Guard


Company command squad

Vox caster
Grenade launcher
3 vets
In chimera

Platoon

Platoon command squad
Platoon commander
Vox caster
3 guardsmen

3 infantry squads


Sergt combat weapon

Vox caster
Flamer
Auto cannon
5 guardsmen

A commisar will be attached to only one squad in the middle to stop um running


Squads 2 & 3 as above without commisar


These sit behind my aegis defense line with quad gun


Veteran squads x2 both as below


Sergt combat weapon

3x plasma
Vox caster
5 vets
In chimera

Fast attack


2x vendettas twin las and h.v Bolters


Leman russ with hv bolter no sponsons mind


Manticore


Marbo!


Think this is 1420 so have some to spend sentinel???? Perhaps


Let me know your thoughts and thanks again lads


Cheers


Adam

I think your original list has a lot of things that don’t add much to the list, dropping these free up a lot of pts.

So going through the list, your list at present is on 1500pts exactly, but by dropping the commissar from an infantry platoon, it doesn’t add much if you don’t want to ‘blob’ up and combine multiple infantry platoons, have a squad hang around in combat could cost you in certain situations, the flamers on the infantry platoons don’t add much either, the rest of the list is solid.

Marbo is a tough one, on one hand he’s fantastic, the Demo charge causes all sorts of issues, the fact he doesn’t scatter, has stealth, is a single model, so can be easy to hide. But he is a one hit wonder, if he arrives turn 2, he becomes a first blood target in the KP game, so he’s also a liability. I personally prefer to use a more reliable choice.

Here is the list I would use:

Company Command – 4 Plasmaguns, Vox, Chimera – 175

Platoon Command – 3 Flamers, Chimera – 100
Infantry squad – Vox, Autocannon – 65
Infantry squad – Vox, Autocannon – 65
Infantry squad – Vox, Autocannon – 65

Veteran squad – 3 Meltaguns, Vox, Chimera – 160
Veteran Squad: 3x Plasma, Vox, Chimera – 175

Vendetta – heavy bolters – 140
Vendetta – heavy bolters – 140

Leman Russ – 150
Manticore – 165

Aegis Defence Line – Quadgun – 100

1500pts

So whats changed?
Lots more special weapons, the command squad has Plasma, choosing plasma over melta gives you range, they are your warlord choice at 1500pts, melta means you have to get close and their job of popping tanks/MCs will basically be a suicide run, this will gift wrap your opponents Warlord, plasma makes it a bit more difficult to obtain and they can sit back a little bit.

Melta on a Veteran squad, these add a bit of variety to your Mech wing and will take some of the strain off the Vendettas which will be busy shooting down other flyers, the Platoon Command have been given flamers for toasting hordes, all the Chimeras should have heavy flamers as well.

Although you have lost as stubborn troops choice, you still have 6 scoring units and a lot of threats! The Platoons can all hide behind the Aegis, which can cover multiple objectives if your placement is right, so they should never need to leave the safety of the 4+/2+ cover, while they can still effect the game with the Autocannon in each squad.

Notes on changes:
If you’re not happy dropping the Marbo, I would drop the Platoon Commands Chimera, the platoon command can go in a Vendetta.

Please feel free to comment with your thoughts on Adams list, and if you want to submit one of your army lists to us, please do so here listclinic.idicbeer@gmail.com

2 comments:

  1. adamduncombe197817 April 2013 at 21:26

    Hi guys thanks or looking at this your right my list does need some worki have lost both games I played it with lol! Do you think I could get rid of the ageis defence line all together?

    ReplyDelete
  2. Its expensive, but it does give you a lot of guaranteed good cover (4+/2+) I'm not sure what the terrain is like where you play, so its hard to say, in the 2 games you played so far, did you feel you used the Aegis much?? Did it protect the tanks with there 4+ cover?

    The Quadgun is optional, for 50pts it's not amazing, but it's nice to have as some sort of flyer defence and 4 TL Autocannon shots are nice.

    ReplyDelete

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