Thank you to everyone who has submitted their army lists to our Clinic, In today's post we will have a look at an Eldar 1000 point tournament list...
Email in:
Hi, I was wondering what you thought of this list which i was thinking
of taking to a tournament. This is my first tournament for 40k and its only
1000 points, a points level that i haven't played for quite some time.
Farseer - 90
runes of warding, guide
5 Dire avengers - 60
5 Dire avengers - 60
5 Dire avengers - 60
3 War walkers - 180
scatter lasers
5 Fire dragons - 80
Wave serpent - 110
twin linked shuriken cannon, shuriken cannon
5 Fire dragons - 80
Wave serpent - 100
twin linked shuriken cannon
5 Fire dragons - 80
Wave serpent - 100
twin linked shurkien cannon
Now the basic plan for the list is to send the fire dragons after the
scary units the opponent has, the farseer will guide the war walkers and they
will take out any heavy weapons squads or general irritating units. The dire
avengers need to take objectives and possibly shoot at what ever they can.
In the area we have a lot of ork, chaos space marines and daemon players
so i have no idea if i should change my list to go after them or not. Any
changes you can make would be great, as 1000 points isn't quite my strong
point.
Thanks for any help
Hi there,
Thanks for taking the time to email the army list clinic, I’ve taken a
look at the list and some weaknesses immediately jumped out at me, so here is
the list I propose using similar units you’re already using:
Farseer - runes of warding, guide – 90
6 Dire avengers – 72
Wave Serpent – twin linked shuriken cannon – 100
3 Jetbikes – 66
3 Jetbikes – 66
6 Fire dragons – 96
Wave serpent – twin linked shurkien cannon – 100
8 Fire dragons – 128
Wave serpent – twin linked shurkien cannon – 100
3 War walkers – 6x scatter lasers – 180
998
3x Scoring units are enough at 1000pts, but I’ve swapped out 2x 5 Dire
Avengers for 2x 3 Jetbikes, Five Dire Avengers on foot won’t get anywhere and will
struggle to hold onto objectives, the Jetbikes are much better, they go in
reserve and turbo boost about until turn 5 where they go wherever they want and
score/contest, they are much more durable and much more mobile, so make for an
all round better choice.
I’ve also tweaked the Fire Dragons, dropping one unit and adding to the
other 2 units, the unit of 8 has the Guideseer in, remember you cannot use
Guide out of vehicles so these will benefit the most, Fire Dragons can deal with
most things on the game so make for a great choice.
The third Wave Serpent is given to the Dire Avengers for mobility and
durability, giving you 3 very mobile scoring units.
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