Firstly here is my 1500pt list:
1x Farseer – Jetbike, Mantle
4x 5 Dire Avengers in Serpents with TL Scatter Lasers and Holofields, 2 have
Shuriken Cannons
1x 5 Fire Dragons in Serpent with TL Scatter Laser and Holofields, Shuriken
Cannon
1x Fire Prism with Holofields
1x Night Spinner with Holofields
Game 1: Dan Sackett (3rd place), Eldar/DEldar: Crusade and Dawn of War
Dans list:
2x Farseer on Jetbike, one with Shard and Spiritstone, other with spear.
4x 3 Jetbikes
2x Wraithknights
1x Baron
5x Warriors
7x Khymera, 2 Razorwing Flocks and 5 Beastmasters
Dans list was a nasty one for me, a fast moving, tough to kill deathstar with two
Knights following up! Then Dan rolled Fortune (re-roll saves), Invisibility
(Stealth and Shrouded) in his first two rolls...
I played like an idiot to be fair, I took first turn, then my mind went
firstblood would be good.... so shot into a Wraithknight and took four wounds
off... second turn I didn’t scratch it as I failed to cast doom and he denied
the witch on me when casting Misfortune. But it was all too late, the Deathstar
and the Wraithknights were all over me and in turn six I was tabled... not a good
start!
Game 2: Shamus Beardmore (37th place), Tau: Big Guns and Vanguard Strike
Shamus’s list:
1x Ethereal
2x 12 Fire Warriors
10x Kroot
3x Battlesuits 2 with double plasma, 1 with double fusion, 6 shield drones
2x Riptides with FnP and Interceptor
2x 6 Pathfinders
3x Broadsides with 6 Missile Drones
1x Aegis Defence Line
Shamus’s list looked pretty okay for me to deal with, it has four threats to my
list, both Riptides and Broadsides and the Battlesuits once they land. I played pretty well, going second, I lost firstblood as the Dragons Serpent
went down (High Yields have 36” range apparently... damn!). I then took out both
Pathfinder units to remove markerlight support, then targeted a fire Warrior
unit, the Night Spinner sniping the Ethereal! Then I took most of the Warrior
unit out. the Battlesuits landed and failed to scratch a tank, so I removed
them, I had to worry about both Riptides next, but luckily five Fire Dragons
decided they liked the idea of taking on a Riptide in combat... they did well,
holding it for four rounds, even won combat twice lol, in the end that was enough
as by turn four I had removed one Riptide, the other was then removed turn five and so
where a couple of Broadsides, the Kroot came on and did nothing. I
was able to stay largely out of the Broadsides range and capture three objectives for a
24pt win!
Game 3: Jacek Stefaniak (29th), Ultramarines/Imperial Guard:
Scouring and Hammer and Anvil
Jaceks list:
1x Tigarias
1x Commander with Shield and Hammer
2x 10 Marines with Missiles and Plasma in Rhinos
1x Storm Raven with Melta and Ass Cannon
2x separate double multimelta Landspeeders
1x Company Command with 4 Plasma in Chimera
1x Vet Squad with 3 Flamers
1x Vendetta
A balanced list, so I thought I could do well as with most balanced lists, it
struggled by it’s nature to deal with mass tanks... but then I looked closer...
I was in massive trouble... mass anti-tank, every unit can deal with a tank
either in combat or at range! I played this one pretty much perfectly, Jacek gave me turn one, it was night
fight, so I set up as far forwards as possible, then rushed forwards turn one,
then turn two I took out... Both Rhinos, Tigarius, his five Marines, the Chimera and a
few Marines from the other squad. Jacek then got both flyers on which did cause
some damage, then I took out the Vendetta and the Company Command, then left two
Marines in the large squad. Turn three the Storm Raven survived with one HP, it’s five Marines were dead and the Commander had eaten a tank. Turn four, five and six, I took out
the Storm Raven and Jacek's Commander went on the rampage making a 10” charge
through cover and chased down two scoring units. But I had control of two other
objectives for a very nice max pt win.
Game 4: Nick Counsell (10th) Marines (Crimson and Ultramarines); Emperors Will with Relic and Vanguard Strike.
1x Tigarius
1x Lysander
10x Marines with Grav Gun and Combi-Grav
5x Marines with Meltagun
5x Marines with Meltagun (ultra)
2x Storm Ravens with Melta and Assault Cannons
4x Dev Centurions 2 with Lascannons,2 with Grav Cannons and 4 Missiles.
Nick rolled pretty much the perfect powers, re-rolls to hit, ignore cover and
4+ inv save on the Dev Centurions and got the perfect side against me. I only had a
12” squad plate/hill on my entire side... so I couldn’t even hide my fragile
tanks, so going first would be vital! Nick got first turn... at this stage I
knew this would be a game of my fighting tooth a nail for every little scrap of
pts I could get. Nick got first blood from the first shot of the game as a 2 lascannons and 3
missiles wrecked the fire prism. My first turn I took two wounds off Lysander,
took out a Centurion and wounded a second. Nick's flyers came on and I lost three
Wave Serpents. My turn, I threw everything into the Storm Ravens and did zero
HPs, I don’t think I caused a single HP, the rest of the game was a matter of
me hiding Dire Avenger squads behind a wrecked Wave Serpent then on turn five with
just five models on the table, one Avenger ran across to grab my home objective,
while I had a chance of contesting the relic I didn’t want to be tabled, so
played for the draw and luckily I did... one objective each. I was extremely happy with the draw, Nick played pretty much the perfect game!
Game 5: James McNoughton (11th) Eldar/Dark Eldar: Purge the Alien and
Dawn of War
James was taking basically the same list as Dan from my first game, he even
admitted he copied it, I would be facing: two Farseers, Baron in a beast pack
containing twenty Khymeras, two Razorwing Flocks, five Beast Masters, four small Jetbike units, one
squad of Warriors, two War Walkers with Scatter/Star Cannons, a Night Spinner and a
Wraithknight. Ugh, was my first thought, then he rolled fortune on his first Farseer and then
rolled a few naff powers. Then we got Night Fight and James took first turn....
this was another nightmarish scenario, as the Beast Pack was 6” from me from
turn one, I had learnt a lot from game one, which after talking to Dan and doing the
math, going first, no nightfight, open terrain, I should have removed the beast
pack in two turns of shooting from my army... anyways back to this game... this
beast pack was up and running, it was game over unless I could thin it
enough to limit multi-assaults... I didn’t do enough damage only removing five or
so Kymeras and a couple of Beastmasters. Turn four it was still close four all on KPs,
but by turn six it ended, 5 or 6 – 10... I still got linebreaker and firstblood for four tournament pts.