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2 June 2011

Swiftclaw Biker Army Ideas!

Nick speaking,

Since posting about my Space Wolves, Eye of Terror bikes, I have been working on a way to start to get them back on the table. I have seven bikes in total including models with a power fist, Mark of Wulven, flamer and a Wolf Lord. My initial thoughts were to have a small sized unit to just support my Thunderwolves, but the more I thought about it, the more I wanted to give the bikers centre of attention!


I needed to work with the models I had, so first up was the Wolf Lord, mine has a frost blade, so I ran with that, adding in a storm shield and runic armour to boot. I always knew that I would need the Wolf Priest in the unit so that was an easy second HQ. My Mark of Wulven biker could easily stand in for a Wolf Priest, and armed with runic armour, wolf tail and saga of the hunter, he will be a great boost to the unit giving me preferred enemy, stealth and the ability to flank if needed. So that's two re-roll to hit power weapons, two 2+ saves, a 3++ and a 4++ save with a unit wide 3/2+ cover save that can outflank!

Previously I have been playing with minimum Grey Hunter Razorbacks, with Thunderwolves as the main action units, and that's arguable the best way to go, but I have found that I have not really been having that much fun with this type of list, Thunderwolves are great, but it was now time to get those Grey Hunters out and fighting.

Knowing that I wanted some hard hitting troops, meant that I was going to need some Wolf Guards for the Grey Hunters, and this leads me onto my next Biker model, a Wolf Guard with Power Fist to join the four Swiftclaw Bikers I have left, with another Power weapon and a flamer guy.

Three Rhino's with eight kitted out Grey Hunters and a Wolf Guard with a combi-melta and power fist would head up the attack with the Swiftclaw unit. Next, was a Wolf Guard in terminator armour and a cyclone missile launcher, to join a unit of missile Long Fangs. He would help pop vehicles, taking wounds, and may do something if the Fangs get assaulted.

I did think about having more than one unit of Long Fangs, but in the end I spent the last few points, on a small Scout squad and five Grey Hunters in a Razorback. The general idea of the list is to move the Rhino's and Bike unit as quickly as possible straight at the enemy, using turbo boosting, smoke and cover to keep it all up until it gets there. Long fangs and Razorback sit back and pop what they can, whilst holding any home objectives. Lastly with the Scout pack having a good chance of coming in on the rear board edge, for distraction.

Here is my final list, and like I said, this list was all about getting my bikers on the table, so please let me know what you think?

HQ

1 x Wolf Lord/Frost Blade/Storm Shield/Runic Armour/Bike (210) 
1 x Wolf Priest/Runic Armour/Wolf Tail/Hunter/Bike (170)

ELITES


5 x Wolf Scouts/Mark of Wulven/Meltagun/Melta Bomb (105)
5x Wolf Guard:
3 x Wolf Guard/Combi-Melta/Power Fist (129) 
1 x Wolf Guard/Terminator Armour/Cyclone missile launcher (63)
1 x Wolf Guard/Power Fist/Storm Shield/Bike (98)  

TROOPS


8 x Grey Hunters/Meltagun/Mark of Wulven/Power Weapon/Wolf Standard (200)
8 x Grey Hunters/Meltagun/Mark of Wulven/Power Weapon/Wolf Standard (200)
8 x Grey Hunters/Meltagun/Mark of Wulven/Wolf Standard (185)
5 x Grey Hunters/Meltagun/Razorback/Twin Las (155)

FAST


4 x Swiftclaw Bikers/Flamer/Power Weapon (120) 

HEAVY


5 x Long Fangs/4 x Missiles/Pack Leader (115)

Points 1750

 

2 comments:

  1. Unfortunately you cannot take Saga of the Hunter if you also take a bike.

    ReplyDelete
  2. You are correct, thanks for pointing that out. It was a good idea while it lasted.

    ReplyDelete

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