So lets talk two Flyrants at 2,000 points! After my buddies and I decided to move our games up to 2k, I got straight onto a second Flyrant conversion. One Flyrant has been a real blast to play and has been working really well for me, so I can imagine how two of them are going to do, double the fun! I figured I would go one choppy and one shooty, with the shooty one being the Warlord, as he won't be landing so often...
I think the best place to start my 2k list, is to build on my 1750pt 'Loc List', which gives me a nice 250 point Flyrant as an add on. Overall my 'Loc List' has performed really well, with the initial concept being built around having two Mawlocs in the list. In all honesty, the Mawlocs haven't really done much for me, the two S6 AP2 large blasts, sound really good, but I find most of the time I am scattering and hitting nothing, then they are just stuck there with no guns and pretty average assault capabilities. By the time it is my next turn, they are either dead or very badly wounded!
I tried regeneration on the Locs a few times, and whilst it is fun and does work sometimes, it's just a bit too random for the points, so I dropped that idea. Of course the Locs aren't all about killing, when your enemy has to deal with them, along with other stuff like Doom and Devilgants, it really does take a lot of focus away from the Spawning Tervigons!
The question is, if I drop the two Locs, which would mean dropping the list name and concept, what do I take in their place? Two dakkafexes maybe? At least they can shoot even if their pod scatters, but then when they are down, they are down, no burrowing! No, I don't think so, regardless of how much the Locs kill, I still think they sit in the list well, after all, my enemy is going to have two Flyrants, two Mawlocs, Doom and a bunch of Devilgants in their face on turn two, well, as long as I don't roll any ones for the reserve rolls, and that is going to be tough to deal with...
Stinger Loc List v2
HQ
1x
Winged Hive Tyrant/Devourers/Adversary/Hive Commander/Swap powers
for Biomancy (310)
1x Winged Hive Tyrant/2x Talons/Implant/Miasma (260)
TROOPS
1x
Tervigon/Catalyst/Adrenal glands/Toxin
sacs (195)
1x
Tervigon/Catalyst/Adrenal glands/Toxin
sacs (195)
16
x Termagants/Devourers/Mycetic Spore/Death Spitter (210)
20 x Termagants (100)
ELITES
2x
Hive Guard (100)
2x
Hive Guard (100)
1x Doom of Malan'tai/Mycetic Spore/Death Spitter (140)
HEAVY
1x Doom of Malan'tai/Mycetic Spore/Death Spitter (140)
HEAVY
1x
Mawloc (170)
1x
Mawloc (170)
FORTIFICATION
FORTIFICATION
1x Aegis Defence Line (50)
Points 2000
Please let me know if you have any ideas for the list
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