Nick speaking,
The first thing I noticed on the Character pages is the lack of Precision Shots/Strikes, a quick flick to the special rules section tells me that the rule still exists, but there is nothing that indicates Characters have it. Never mind, I always forgot that rule anyway! Everything else is the same, even the Look out Sir roll...
Now to look at Challenges. The first sections are all copy and paste until you get to the Fighting paragraph, where it says that models and Characters that move to satisfy the challenge are unable to pile in at their initiative step. Any excess wounds after a Character is slain are now allocated to the next nearest model! The morale support rule has gone and other models can now attack the enemy in a challenge once they have slain the rest of the models in the unit.
That's about it, next up, Battlefield Terrain
12mm WW1 Austro-Hungarian Cavalry
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Austro-Hungarian WW1 Dragoons in early-war uniforms. 12mm metal figures
from Kallistra.
The early-WW1 12 project continues to rumble along the hobby desk....
4 days ago
That's one of the changes I was really happy to see. It was a terrible mechanic to have squads with lots of characters just indefinitely drag out a combat against a strong IC. It makes much more sense this way and should help speed combats up a bit as well.
ReplyDeleteYes, it seems to make good sense :)
ReplyDeleteAlso stops lone characters from running in challenging the sergeant, winning combat and sweeping the remainder. A massive boost to units chaos space marines.
ReplyDeleteAnother interesting thing is no 2+ LoS either.
ReplyDeleteIndependent Characters have a 2+ LoS, Characters have 4+ same as before mate
ReplyDeleteLol just found it! I think I will keep my mouth shut and get back in my corner lol! Cheers mate.
ReplyDeletelol no problems, it's easy to get muddled in the excitement ;)
ReplyDeleteSent from my BlackBerry® smartphone on O2