Nick speaking,
The other day when I was playing a game with my Eldar, I came across something that I have never really thought about before, a way to give your independent character a chance to stay alive, and this is how I came across it...
I was playing an Annihilation mission with my mech Eldar, I had a full unit of Banshees and a Farseer in a Wave Serpent mid-table, backed up by other tanks. Farseer does the usual trick and fortunes the Banshees so they can get out and assault a doomed unit, with the Farseer staying in the Wave Serpent. Banshees do the business in the assault and gradually die over the next turn or so.
Meanwhile, the Farseer's Serpent gets assaulted and destroyed in one of my opponents turns leaving him stranded in the wreckage, ready to give up a kill point! In my turn, I see that I have a Falcon nearby, with five Dire Avengers embarked on it, Farseer moves to the Falcon and embarks, saving his life, and letting me continue to use his powers the rest of the game.
It then struck me that if I had filled up the Falcon with six Dire Avengers, my Farseer would not have been able to embark, and probably would have died the next turn potentially costing me the game! It may not happen very often, but having that chance to save the Farseer has opened a new tactic for me. If you are running a mech army, try not to fill the tank up to full capacity in case you need to rescue an IC!
Maybe this is a tried and tested tactic that everybody knows about already? Maybe it's a useless tactic, as it isn't going to happen very often? Or maybe it's a gem, that is well worth considering, so I thought I would share it with you, just in case, like me, you hadn't thought of it either!
Necrons New Detachments Just Broke the Faction’s Speed Limit for 11th
Edition
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[image: new necron detachments 11th edition]
GW just dropped three Necrons new detachments for the new edition, and the
old Silver Tide is finally about ...
2 hours ago








O.O This sounds very clever!
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