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3 October 2011

Last Saim-Hann list tweaks (for now anyway)

Nick speaking,

My current Saim-Hann list is based around all the units I currently have painted. I do intend to switch things about as I gradually paint up other units, but until then, I am working around my painted stuff only. Here is my previously tweaked list, which I am currently working on painting the last five Dire Avengers for at the moment... 

HQ
1 x IDIC Farseer Jetbike with Spear/Doom/Fortune/Guide/Warding/Witnessing/Stones (208)
4 x IDIC Warlock Jetbikes with Spear/Destructor (232)
1 x IDIC Warlock Jetbike with Witchblade/Embolden (50)

TROOPS
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (152)
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (152)
5 x IDIC Dire Avengers (60)
1 x IDIC Falcon with Missile Launcher/Shur Cannon/Stone/Vectored Engines/Star Engines/Holofield (225)

FAST ATTACK
2x IDIC Vypers with Star Cannon/Shuriken Cannon (160)
2x IDIC Vypers with Scatter Lasers/Shuriken Cannon (140)

HEAVY
1 x IDIC Fire Prism with Shur Cannon/Stone/Star Engines/Holofield (185)
1 x IDIC Fire Prism with Shur Cannon/Stone/Star Engines/Holofield (185)

1749 points

I am pretty happy with the list, but I have come across a few last tweaks that I seem to need. Armour thirteen and up, does cause me problems, I know I can combine my Prism beams to get to Strength ten, but with three Soul Grinders in one of my opponents list and Land Raiders floating about, I feel I need to get a Lance weapon in the list as well. I currently have the Missile launcher on the Falcon so that I can have the option to move 12", and still fire the strength four Plasma, but I think I am going to have to switch the gun over to a Bright Lance instead. It's not as great as on a twin linked Wave Serpent, but hopefully I will be able to guide it at the beginning of the game anyway.

So why no Wave Serpents? Well mainly as I haven't painted them yet, but also, I just love Holofields. The Falcon can be made scoring with just five Dire Avengers, sit back and gun down stuff, drop the Avengers off on an objective and then contest if needed, and of course it can tank shock. That's why I only have two Jetbike squads instead of the usual Saim Hann three. I prefer a Troops choice in a tank to another Jetbike unit, for now anyway.

The last tweak is on the Seer Council. Although I love the Singing Spear locks for the versatility, one attack in close combat just doesn't cut it, compared to the Whichblade's two attacks. This is even more noticeable when you charge in with the blades, giving you three attacks on the charge is actually quite good...


Now my final list looks like this, for now anyway! Any comments and thoughts welcome...

HQ
1 x IDIC Farseer Jetbike with Spear/Doom/Fortune/Guide/Warding/Witnessing/Stones (208)
4 x IDIC Warlock Jetbikes with Witchblade/Destructor (220)
1 x IDIC Warlock Jetbike with Spear/Embolden (53)

TROOPS
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (152)
6 x IDIC Guardian Jetbikes with 2x Shuriken Cannon (152)
5 x IDIC Dire Avengers (60)
1 x IDIC Falcon with Brightlance/Shur Cannon/Stone/Vectored Engines/Star Engines/Holofield (235)

FAST ATTACK
2x IDIC Vypers with Star Cannon/Shuriken Cannon (160)
2x IDIC Vypers with Scatter Lasers/Shuriken Cannon (140)

HEAVY
1 x IDIC Fire Prism with Shur Cannon/Stone/Star Engines/Holofield (185)
1 x IDIC Fire Prism with Shur Cannon/Stone/Star Engines/Holofield (185)

1750 points

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