Nick speaking,
Right,
let’s get on with a list for my Mawlocs, this will be the first time I have
used my magnetised Trygon models as Mawlocs, so I am pretty excited at trying
them out now that they have had a bit of a boost in 6th Edition. I
also want to use this new list to incorporate my recently painted Winged Hive
Tyrant, which I also haven’t got around to playing with yet. So that will be my
starting point. One Winged Hive Tyrant with twin linked Devourers, Old
Adversary and a swap of Psychic powers on the Biomancy table.
For
this version one of my ‘Loc List’ I am going to fill out the Elite slots with
Hive Guard. I still don’t have the models yet though despite all the hype about
them. I have only used them once, and that was with my Warriors as a proxy. I
plan on converting my Warriors as Hive Guard anyway, so they can continue as a
proxy for now. I am not sure if I will keep them for the list yet though, as I
am a big fan of some of the other Elite choices like DoM, Y-Stealers and Death Leaper, but
for now they are in.
I
am going to stick to my faithful Tervigons as troop choices, just two in this
list. They will be backed up with a large brood of Gants to start them off, and
a brood of fifteen Devilgants, who will take a pod and deep strike in wherever
they are needed, not used Devilgants before, so lots of new stuff in this list
for me to try out and I am really liking the sound of the forty five, strength
four shots they have.
Lastly
will be two Mawlocs, they will start on the table and burrow turn one ready to
do their stuff. I am really looking
forward to putting these beasts on the table for the first time and find out how
good Terror of the Deep really is! Here is my final first list, battle report
to follow soon...
Stinger
Loc List v1
HQ
1 x
Winged Hive Tyrant/ Devourers/Adversary/Swap powers
for Biomancy (285)
TROOPS
1 x
Tervigon/Catalyst/Adrenal glands/Toxin
sacs (195)
1 x
Tervigon/Catalyst/Adrenal glands/Toxin
sacs (195)
15
x Termagants/Devourers/Mycetic Spore (190)
19
x Termagants (95)
ELITES
3x
Hive Guard (150)
3x
Hive Guard (150)
3x
Hive Guard (150)
HEAVY
1 x
Mawloc (170)
1 x
Mawloc (170)
Points 1750
Needs a bit more synergy: I'd drop the HGs down to 1 squad, get a big squad of y-stealers, add hive commander for the tyrant, and get your tervigons all 3 psychic powers to swap for biomancy and maybe even crushing claws on one if you can afford it. The point being: get into and crush his backfield on turn two: HARD. Hive Commander gives you a good chance of coming in on turn 2 with everything; and keeps your mawlocs alive if you don't get first turn.
ReplyDeleteThanks for your thoughts buddy. I am liking the idea of having Hive Commander for a start, like you say, if you don't get first turn to burrow from the off and there is no terrain around for you to hide them, you can at least reserve them and know you have a very good chance that they will come on from turn 2 anyway :D
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