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18 October 2010

Necron Tomb Stalker - First Battle Report

Nick speaking,

After waiting so long for something new for Necrons, playing my first test game with the Necron Tomb Stalker was pretty exciting. So exciting in fact, that it seemed to have an effect on my gaming ability...





The Tomb stalker does exactly what you would expect it to do on the table, as long as you accept that in most games it will die! It does make a fantastic distraction unit that also can do some damage, giving your other units (Warriors) some breathing space. Necrons now have a nice new toy to play with, and I am looking forward to a few more games with it sometime soon...
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17 October 2010

Necron Tomb Stalker Ideas

Nick speaking,

With my Tomb Stalker model ready, it was time to re-arrange one of my army lists for it to fit into. After alot of deliberation, I decided that the Stalker would best fit the Capstone list, but how to get him in it?

The Capstone list is basically thirty Warriors, Lord and Scarabs, Deceiver, Monolith and two lots of four Destroyers. With a tweak on the Lords Wargear and dropping a unit of Warriors, I can free up 195pts for the Tomb Stalker...


Of course before I invest in the Forge World model, I need to test it out! Luckily my gaming buddies are happy to be guinea pigs and let me use a proxy model!

Obviously, I will have to be extra careful with only two units of Warriors on the table, but I have found that if there are enough distractions around, two units can do the job nicely, and I am hoping the Tomb Stalker will be enough of a distraction to compensate the loss of the Warriors?

Time to test it out, battle reports to follow...
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15 October 2010

Bringing the broods to life - Genestealers

Nick speaking,

Introducing the next Stinger Fleet brood to come to life ...






Next up, my first Stinger Fleet Mycetic Spore...

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12 October 2010

New Necron Codex Review - Heavy Destroyers

Nick speaking,

The first Heavy Support choice I want to take a look at for a New Necron Codex Review, is the Heavy Destroyer. At 65 points a model and only three in a unit these guy's seem to fail in so many areas, despite their S9 AP2 guns, but it wasn't always like that...


In 4th edition, I would very often take Heavy Destroyers with great success. The amount of tanks on the table was minimal compared to these days, and Heavy Destroyers were ideal for taking out a few tanks at long range, especially with the vehicle damage chart as it was. So what did 5th edition do to them to make them so bad?

With a 33.3% chance of rolling the kill point mission, this is the biggest fail for them. With only three models in a unit they are an easy target, and when all three are downed there is no WWB roll, unless you spend another 195 points for a second vulnerable unit! Couple that with the not so good for Necrons new vehicle damage chart, and it's hard to see why these would end up in any competitive list?

Obviously there has to be a points reduction somewhere for this unit. I have already talked about the idea of being able to upgrade every third Destroyer in a standard Destroyer unit to a Heavy Destroyer! So does this mean that we can actually get rid of Heavy Destroyers from the Heavy Support section totally? Maybe making way for new more exciting and playable units like the Tomb Stalker?

So what do you think will happen? Points reduction? Bigger units? Better guns with more shots and AP1? Or just get rid of them totally?
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